Investigate the Suspicious Toys

From Baldur's Gate 3 Wiki
Revision as of 10:45, 15 August 2023 by Reve (talk | contribs) (Created page with "'''Investigate the Suspicious Toys''' is a quest in Chapter Three of Baldur's Gate 3. It can be started by reading the Blackmail Letter in the basement of Arfur's Mansion. {{SpoilerWarning}} ==Objectives== * Find the dangerous toy donations. ** We found a blackmail letter in a toymaker's cellar - something dangerous has been placed inside toys donated to the refugees. We should find them, and quickly. * Report to the Flaming Fist manip in charge of donat...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Investigate the Suspicious Toys is a quest in Chapter Three of Baldur's Gate 3. It can be started by reading the Blackmail Letter in the basement of Arfur's Mansion.

Objectives

  • Find the dangerous toy donations.
    • We found a blackmail letter in a toymaker's cellar - something dangerous has been placed inside toys donated to the refugees. We should find them, and quickly.
  • Report to the Flaming Fist manip in charge of donations.
    • There is a Flaming Fist manip in charge of refugee donations - we should tell them about the dangerous toys.
  • Search the Requisitioned Barn for dangerous toys.
    • We persuaded Manip Nestor to let us search the donations within the Requisitioned Barn.
  • Find the dangerous toy donator.
    • We found toys filled with explosives in the Requisitioned Barn donation stockpile. We should find the culprit.
    • Turns out the dangerous toys were donated by a rich toymaker. We should find him.
  • Confront the toymaker Arfur Gregorio.
    • We found the donated toys mentioned in the blackmail against Arfur - he put explosives inside of them. We should see what he has to say for himself.
  • Find and confront the toymaker Arfur Gregorio.
    • We found a blackmail letter in Arfur's basement - looks like he donated the explosive toys we found in the Requisitioned Barn. We should see what he has to say for himself.
    • Arfur walked away before we could properly confront him - we should find out where he's gone.
    • Looks like Arfur's a regular at Sharess' Caress - we should try and find him there.
  • Interrogate the toymaker Arfur Gregorio.
    • We found Arfur in the Sharess' Caress taproom. Time to make him answer for his dodgy donations.
  • Investigate Felogyr's Fireworks.
    • We interrogated Arfur, and he confessed to donating the exploding toys. He claimed he was getting instructions and supplies from Felogyr's Fireworks in the Lower City. We should investigate.
    • Felogyr's Fireworks supplied the explosives for the toys in the Requisitioned Barn - we should pay it a visit using the passphrase we learned.
    • Seems as though Felogyr's Fireworks sells more specialised explosives too - smokepowder bombs, to be precise, and it looks like Lord Gortash is involved. We should keep looking.
    • We used the passphrase for Felogyr's Fireworks to get to the next floor. We'll need another way into the uppermost floor, however.
  • Defeat the Banites.
    • We interrupted Banite cultists assembling explosives in the top floor of Felogyr's Fireworks - and they're not best pleased.
    • We defeated the Banites in Felogyr's Fireworks and stopped them distributing smokepowder explosives across the city.
  • Arfur Gregorio confessed to supplying the exploding donations to the Requisitioned Barn - filled with the explosives from the Banites in Felogyr's Fireworks.
  • We decided there were more important matters than some dodgy detonating donations.