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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{hatnote|See also: [[Adamantine Shield (passive feature)]].}} | {{hatnote|See also: [[Adamantine Shield (passive feature)]].}} | ||
{{EquipmentPage | {{EquipmentPage | ||
| name = Adamantine Shield | | name = Adamantine Shield | ||
| image = Adamantine Shield Icon | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->| image = Adamantine Shield Icon.png | ||
| icon = Adamantine Shield Unfaded Icon.png | | icon = Adamantine Shield Unfaded Icon.png | ||
| description = {{Rare|Adamantine Shield}} is a rare [[Shields|Shield]] that sends enemies | | description = {{Rare|Adamantine Shield}} is a rare [[Shields|Shield]] that sends enemies {{Cond|Reeling}} when they miss you with a melee attack. | ||
| quote = The dull shine of the adamantine promises this shield could take a thousand beatings -- and still look as good as new. | | quote = The dull shine of the adamantine promises this shield could take a thousand beatings -- and still look as good as new. | ||
| type = Shields <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Shields <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
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| uid = WPN_HUM_Shield_Adamantine_A | | uid = WPN_HUM_Shield_Adamantine_A | ||
| uuid = 96907713-b560-4daf-ab32-3c1aec3f3890 | | uuid = 96907713-b560-4daf-ab32-3c1aec3f3890 | ||
| | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
* {{Passive|Adamantine Shield (passive feature)}} | |||
* '''{{SAI|Shield Bash|w=40}}:''' When a foe hits you with a melee attack, you can use your reaction to knock them {{Cond|Prone}} unless they succeed a {{Saving throw|Dexterity}}. | * '''{{SAI|Shield Bash|w=40}}:''' When a foe hits you with a melee attack, you can use your reaction to knock them {{Cond|Prone}} unless they succeed a {{Saving throw|Dexterity}}. | ||
*Attackers can't land [[critical hit]]s on the wearer. | *Attackers can't land [[critical hit]]s on the wearer. |