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; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks. | ; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks. | ||
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing | ; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing medium armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks. | ||
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand. | In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand. | ||
== Armour proficiency == | == Armour proficiency == | ||
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and | In order to to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and have disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]]. | ||
Similarly to other armour, shields require the wearer to have proficiency with shields. | Similarly to other armour, shields require the wearer to have proficiency with shields. | ||
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Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]]. | Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]]. | ||
; Light armour | ; Races | ||
: | <div class="bg3wiki-tablelist"> | ||
: | ; Light armour : [[Human]], [[Half-elf]]. | ||
; | ; Medium armour : [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]]. | ||
; Shields : [[Human]], [[Half-elf]]. | |||
</div> | |||
; Classes | |||
; Heavy armour | <div class="bg3wiki-tablelist"> | ||
; Light armour : [[Bard]], [[Rogue]], [[Warlock]]. | |||
; Medium armour : [[Barbarian]], [[Cleric]], [[Druid]], [[Ranger]]. | |||
; | ; Heavy armour : [[Fighter]], [[Paladin]]. | ||
; Shields : [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]]. | |||
</div> | |||
; Class features | |||
<div class="bg3wiki-tablelist"> | |||
; Medium armour : [[College of Swords]], [[College of Valour]]. | |||
; Heavy armour : [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]]. | |||
; Shields : [[College of Valour]]. | |||
</div> | |||
; Feats | |||
<div class="bg3wiki-tablelist"> | |||
; Light armour : [[Lightly Armoured]]. | |||
; Medium armour : [[Moderately Armoured]]. | |||
; Heavy armour : [[Heavily Armoured]]. | |||
; Shields : [[Moderately Armoured]]. | |||
</div> | |||
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour. | Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour. | ||
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{{ArmourTableHeader}} | {{ArmourTableHeader}} | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = _pageName=page, name, uid, | | fields = _pageName=page, name, uid, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Light Armour" AND legacy IS NULL | | where = type = "Light Armour" AND legacy IS NULL | ||
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{{ArmourTableHeader}} | {{ArmourTableHeader}} | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = _pageName=page, uid, name, | | fields = _pageName=page, uid, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Medium Armour" AND legacy IS NULL | | where = type = "Medium Armour" AND legacy IS NULL | ||
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{{ArmourTableHeader}} | {{ArmourTableHeader}} | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = _pageName=page, uid, name, | | fields = _pageName=page, uid, name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Heavy Armour" AND legacy IS NULL | | where = type = "Heavy Armour" AND legacy IS NULL | ||
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== Legacy content == | == Legacy content == | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = _pageName=page, name | | fields = _pageName=page, name, legacy | ||
| order by = legacy | | order by = legacy | ||
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour") AND (legacy = "unobtainable" OR legacy = "inaccessible") | | where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour") AND (legacy = "unobtainable" OR legacy = "inaccessible") |