9,856
editsno edit summary
m (→Medium Armour Proficiency: Rangers start with Medium Armor) |
No edit summary |
||
Line 2: | Line 2: | ||
''See also: [[Clothing]]'' | ''See also: [[Clothing]]'' | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
== Armour Proficiency == | == Armour Proficiency == | ||
Those who have trained to fight while wearing armour can use it effectively in combat. | Those who have trained to fight while wearing armour can use it effectively in combat. | ||
Line 11: | Line 14: | ||
== Types of Armour == | == Types of Armour == | ||
There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''. | There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''. | ||
=== | === {{SmallIcon|Light Armours Icon.png}} Light Armour === | ||
'''Light Armour''' provides some protection without sacrificing mobility: when wearing '''Light Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]]. | '''Light Armour''' provides some protection without sacrificing mobility: when wearing '''Light Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]]. | ||
==== Light Armour Proficiency ==== | ==== Light Armour Proficiency ==== | ||
The following classes start with {{LightArmour}} Proficiency at level 1: | |||
* [[Barbarian]] | |||
* [[Bard]] | |||
* [[Cleric]] | |||
* [[Druid]] (Limited to non-metal armour) | |||
* [[Fighter]] | |||
* [[Paladin]] | |||
* [[Ranger]] | |||
* [[Rogue]] | |||
* [[Warlock]] | |||
Taking the '''Lightly Armoured''' [[Character Abilities#Feats|Feat]] also grants Light Armour Proficiency. | |||
==== List of Light Armour ==== | |||
{{#cargo_query: | |||
tables = equipment | |||
| fields = | |||
CONCAT('<div style="text-align: center;">', | |||
'[[File:', image, '|frameless|80px|link=', name, ']] <br>', | |||
'[[', name, '{{!}}{', '{RarityColor{{!}}', rarity, '{{!}}', name, '}', '}]]', | |||
'</div>' | |||
) = Item, | |||
CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight, | |||
price = Price, | |||
special = Special | |||
| order by = rarity_order, name | |||
| where = type = "Light Armour" | |||
| format = table | |||
}} | |||
=== {{SmallIcon|Medium Armours Icon.png}} Medium Armour === | |||
'''Medium Armour''' provides more protection than '''Light Armour''', but hinders mobility: when wearing '''Medium Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]] (bonus AC from Dexterity limited to +2 for Medium Armour). | '''Medium Armour''' provides more protection than '''Light Armour''', but hinders mobility: when wearing '''Medium Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]] (bonus AC from Dexterity limited to +2 for Medium Armour). | ||
==== Medium Armour Proficiency ==== | ==== Medium Armour Proficiency ==== | ||
The following classes start with {{MediumArmour}} Proficiency at level 1: | |||
** | * [[Barbarian]] | ||
* [[Cleric]] | |||
* [[Druid]] (Limited to non-metal armour) | |||
* [[Fighter]] | |||
* [[Ranger]] | |||
Taking the '''Moderately Armoured''' [[Character Abilities#Feats|Feat]] also grants Medium Armour Proficiency, as well as {{Shields}} Proficiency. | |||
==== List of Medium Armour ==== | |||
{{#cargo_query: | |||
tables = equipment | |||
| fields = | |||
CONCAT('<div style="text-align: center;">', | |||
'[[File:', image, '|frameless|80px|link=', name, ']] <br>', | |||
'[[', name, '{{!}}{', '{RarityColor{{!}}', rarity, '{{!}}', name, '}', '}]]', | |||
'</div>' | |||
) = Item, | |||
CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight, | |||
price = Price, | |||
special = Special | |||
| order by = rarity_order, name | |||
| where = type = "Medium Armour" | |||
| format = table | |||
}} | |||
=== {{SmallIcon|Heavy Armours Icon.png}} Heavy Armour === | |||
'''Heavy Armour''' provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing '''Heavy Armour''', your {{ArmourClass}} is equal to the Armour's AC and does not receive any bonus from your [[Dexterity Modifier]]. | '''Heavy Armour''' provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing '''Heavy Armour''', your {{ArmourClass}} is equal to the Armour's AC and does not receive any bonus from your [[Dexterity Modifier]]. | ||
==== Heavy Armour Proficiency ==== | ==== Heavy Armour Proficiency ==== | ||
The following classes start with {{HeavyArmour}} Proficiency at level 1: | |||
* [[Cleric]] ([[Life Domain]] only) | |||
* [[Fighter]] | |||
* [[Paladin]] | |||
* [[Ranger]] (Favoured Enemy: Ranger Knight only) | |||
Taking the '''Heavily Armoured''' [[Character Abilities#Feats|Feat]] also grants Heavy Armour Proficiency. | |||
==== List of Heavy Armour ==== | |||
{{#cargo_query: | |||
tables = equipment | |||
| fields = | |||
CONCAT('<div style="text-align: center;">', | |||
'[[File:', image, '|frameless|80px|link=', name, ']] <br>', | |||
'[[', name, '{{!}}{', '{RarityColor{{!}}', rarity, '{{!}}', name, '}', '}]]', | |||
'</div>' | |||
) = Item, | |||
CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight, | |||
price = Price, | |||
special = Special | |||
| order by = rarity_order, name | |||
| where = type = "Heavy Armour" | |||
| format = table | |||
}} |