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==Notes==
==Notes==
*”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.
*”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.
*The Astral Plane plays a role as the "graveyard" of the Gods, with the "bodies" creating entire Astral Islands and landmasses. There is no confirmation as to which god this particular corpse is, or whether it is an already established god's corpse at all, but the Deities who have been confirmed to have once drifted within the Astral Plane as a "Dead God" are as follows: {{FRWiki|Amaunator}}, [[Bane (God)|Bane]], [[Bhaal]], {{FRWiki|Enki}}, {{FRWiki|Gilgeam}}, {{FRWiki|Ibrandul}}, {{FRWiki|Kalzareinad}}, [[Karsus]], {{FRWiki|Kiputytto}}, {{FRWiki|Leira}}, {{FRWiki|Moander}}, [[Myrkul]], {{FRWiki|Leira}}, {{FRWiki|Ulutiu}}.
**Bane, Bhaal and Myrkul, are unlikely to be the corpse, as they have all returned as quasi-deities, and are no longer "dead." However, Myrkul appeared as a corpse in the Astral Plane in a similar vein in {{FRWiki|Neverwinter Nights 2: Mask of the Betrayer}}.
**Ulutiu is also unlikely, as they are in a state of stasis rather than considered a dead god.
**Karsus is a popular theory involving the corpse's identity due to his impact on the game as a whole.


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