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[[Act Two]]: Contained inside an Opulent Chest in the vault room near [[Balthazar]], inside the [[Gauntlet of Shar]], {{Coords|-821|-752}} | [[Act Two]]: Contained inside an Opulent Chest in the vault room near [[Balthazar]], inside the [[Gauntlet of Shar]], {{Coords|-821|-752}} | ||
| notes = * The ingame tooltip does not specify the damage type, but it is {{DamageType|Radiant}}. | | notes = * The ingame tooltip does not specify the damage type, but it is {{DamageType|Radiant}}. | ||
* The Callous Glow effect requires the target to be standing in a light level of {{Cond|Clear Area}}. Due to this, the Callous Glow Ring has decent synergy with weapons that shed their own light, such as [[ | * The Callous Glow effect requires the target to be standing in a light level of {{Cond|Clear Area}}. Due to this, the Callous Glow Ring has decent synergy with weapons that shed their own light, such as the [[Blood of Lathander]] or the [[Moonlight Glaive]]. | ||
* Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance. | * Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance. | ||
* The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer. | * The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer. |