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'''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects. | '''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects. | ||
== Overview == | == Overview == | ||
Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately. | Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately. | ||
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=== Ending concentration === | === Ending concentration === | ||
[[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]] | [[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]] | ||
Although concentration normally lasts for a spell's full duration, or until another concentration spell is cast, there are multiple ways for concentration to break: | |||
; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | ; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | ||
; Casting another | ; Casting another spell : Casting a second spell with the {{Concentration}} tag will break concentration. | ||
; Long rests : Taking a [[Long rest|long rest]] ends concentration. | |||
; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}} | ; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}} | ||
; Conditions : Some conditions also break concentration, without allowing a save: | ; Conditions : Some conditions also break concentration, without allowing a save: | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Downed (Condition)|Downed}} | * {{SAI|Downed (Condition)|Downed}} | ||
* {{SAI|Banished (Condition)|Banished}} | * {{SAI|Banished (Condition)|Banished}} | ||
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* {{SAI|Banishment}} | * {{SAI|Banishment}} | ||
* {{SAI|Confusion}} | * {{SAI|Confusion}} | ||
* {{SAI|Evard's Black Tentacles}} | * {{SAI|Evard's Black Tentacles}} | ||
* {{SAI|Grasping Vine}} | * {{SAI|Grasping Vine}} |