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'''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects. | '''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects. | ||
== Overview == | == Overview == | ||
Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately. | Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately. | ||
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Uninterrupted, concentration lasts for the spell's full duration.{{note|Since taking a long rests will end most spells, it also effectively breaks concentration.}} Otherwise, concentration can be broken under the following circumstances: | Uninterrupted, concentration lasts for the spell's full duration.{{note|Since taking a long rests will end most spells, it also effectively breaks concentration.}} Otherwise, concentration can be broken under the following circumstances: | ||
; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | ; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | ||
; Casting another | ; Casting another spell : If a caster casts a spell that requires concentration while already concentrating on a spell, concentration on the first spell is broken, and its effects ended. | ||
; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}} | ; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}} | ||
; Conditions : Some conditions also break concentration, without allowing a save: | ; Conditions : Some conditions also break concentration, without allowing a save: | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Downed (Condition)|Downed}} | * {{SAI|Downed (Condition)|Downed}} | ||
* {{SAI|Banished (Condition)|Banished}} | * {{SAI|Banished (Condition)|Banished}} | ||
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* {{SAI|Banishment}} | * {{SAI|Banishment}} | ||
* {{SAI|Confusion}} | * {{SAI|Confusion}} | ||
* {{SAI|Evard's Black Tentacles}} | * {{SAI|Evard's Black Tentacles}} | ||
* {{SAI|Grasping Vine}} | * {{SAI|Grasping Vine}} |