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| {{PageSeo
| | [[Category:Gameplay Mechanics]][[Category:Resources]] |
| | description = Concentration is a game mechanic. Spells with the Concentration tag require the caster to continuously put focus into the spell in order to maintain its effects.
| | '''Concentration''' is a special [[Resource]] used by certain [[Spell]]s. A spell with the {{Concentration}} tag requires the caster to focus on that spell for its duration. |
| | image =Concentration Icon.png
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| }}
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| '''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects. | |
| {{quote|Caster needs to focus on maintaining this spell.
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| They can only cast 1 concentration spell at a time, and their concentration might be broken when they take damage.}}
| | A caster may only maintain the effect of one {{Concentration}} spell at a time. |
| == Overview ==
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| Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately.
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| A caster can only concentrate on a single spell at a time, which is automatic and immediate – casters automatically begin concentrating on spells that require it.
| | == Losing Concentration == |
| | There are several ways to lose focus and drop the effects of a {{Concentration}} spell: |
| | * Casting any other spell with the {{Concentration}} tag |
| | * Becoming [[Incapacitated (Condition)|Incapacitated]] |
| | * Becoming [[Unconscious]] |
| | * Being knocked [[Prone (Condition)|Prone]] |
| | * Being reduced to 0 hit points ([[Downed (Condition)|Downed]]) |
| | * Taking damage and failing the associated Concentration {{SavingThrow}} |
| | * Being [[Banished (Condition)|Banished]] |
| | * Successfully entering the ethereal plane with [[Blink]] |
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| === Ending concentration === | | === Concentration Saving Throw === |
| [[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]]
| | Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of [[Constitution]] {{SavingThrow}}. |
| Uninterrupted, concentration lasts for the spell's full duration.{{note|Since taking a long rests will end most spells, it also effectively breaks concentration.}} Otherwise, concentration can be broken under the following circumstances:
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| ; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait.
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| ; Casting another concentration spell: If a caster casts a spell that requires concentration while already concentrating on a spell, concentration on the first spell is broken, and its effects ended.
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| ; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}}
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| ; Conditions : Some conditions also break concentration, without allowing a save:
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| {{div col | style = column-width: 18em; list-style-type: none;}}
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| * Anything in [[SG_Incapacitated]]
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| * {{SAI|Downed (Condition)|Downed}}
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| * {{SAI|Banished (Condition)|Banished}}
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| * {{SAI|Sleeping (Condition)|Sleeping}}
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| * {{SAI|Incapacitated (Condition)|Incapacitated}}
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| * {{SAI|Prone (Condition)|Prone}}
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| * {{SAI|Rage}}
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| {{div col end}}
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| == List of concentration spells ==
| | The [[Difficulty Class]] of this saving throw is: {{InfoBlob|Difficulty Class: (Damage Taken)/2}} |
| === Cantrips ===
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| {{div col | style = column-width: 18em; list-style-type: none;}} | |
| * {{SAI|Dancing Lights}}
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| * {{SAI|Friends}}
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| * {{SAI|Guidance}}
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| * {{SAI|Minor Illusion}}
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| * {{SAI|Resistance (Cantrip)}}
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| * {{SAI|True Strike}}
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| {{div col end}}
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| === 1st level spells ===
| | The Minimum Difficulty Class is 10. |
| {{div col | style = column-width: 18em; list-style-type: none;}}
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| * {{SAI|Bane (Spell)|Bane}}
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| * {{SAI|Bless}}
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| * {{SAI|Charm Person}}
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| * {{SAI|Compelled Duel}}
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| * {{SAI|Divine Favour}}
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| * {{SAI|Entangle}}
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| * {{SAI|Ensnaring Strike}}
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| * {{SAI|Expeditious Retreat}}
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| * {{SAI|Faerie Fire}}
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| * {{SAI|Fog Cloud}}
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| * {{SAI|Heroism}}
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| * {{SAI|Hex}}
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| * {{SAI|Hunter's Mark}}
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| * {{SAI|Protection from Evil and Good}}
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| * {{SAI|Searing Smite}}
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| * {{SAI|Shield of Faith}}
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| * {{SAI|Tasha's Hideous Laughter}}
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| * {{SAI|Witch Bolt}}
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| * {{SAI|Wrathful Smite}}
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| {{div col end}}
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| === 2nd level spells ===
| | If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends. |
| {{div col | style = column-width: 18em; list-style-type: none;}}
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| * {{SAI|Barkskin}}
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| * {{SAI|Blur}}
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| * {{SAI|Branding Smite}}
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| * {{SAI|Calm Emotions}}
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| * {{SAI|Cloud of Daggers}}
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| * {{SAI|Crown of Madness}}
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| * {{SAI|Darkness}}
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| * {{SAI|Detect Thoughts}}
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| * {{SAI|Enhance Ability}}
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| * {{SAI|Enlarge/Reduce}}
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| * {{SAI|Flaming Sphere}}
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| * {{SAI|Heat Metal}}
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| * {{SAI|Hold Person}}
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| * {{SAI|Invisibility}}
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| * {{SAI|Magic Weapon}}
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| * {{SAI|Moonbeam}}
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| * {{SAI|Pass Without Trace}}
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| * {{SAI|Phantasmal Force}}
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| * {{SAI|Ray of Enfeeblement}}
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| * {{SAI|Silence}}
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| * {{SAI|Spike Growth}}
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| * {{SAI|Web}}
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| {{div col end}}
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| === 3rd level spells ===
| | {{GameplayNavbox}} |
| {{div col | style = column-width: 18em; list-style-type: none;}} | |
| * {{SAI|Beacon of Hope}}
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| * {{SAI|Bestow Curse}}
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| * {{SAI|Call Lightning}}
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| * {{SAI|Crusader's Mantle}}
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| * {{SAI|Elemental Weapon}}
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| * {{SAI|Fear}}
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| * {{SAI|Gaseous Form}}
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| * {{SAI|Grant Flight}}
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| * {{SAI|Haste}}
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| * {{SAI|Hunger of Hadar}}
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| * {{SAI|Hypnotic Pattern}}
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| * {{SAI|Protection from Energy}}
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| * {{SAI|Sleet Storm}}
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| * {{SAI|Slow}}
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| * {{SAI|Spirit Guardians}}
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| * {{SAI|Stinking Cloud}}
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| * {{SAI|Vampiric Touch}}
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| {{div col end}}
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| === 4th level spells ===
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| {{div col | style = column-width: 18em; list-style-type: none;}}
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| * {{SAI|Banishment}}
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| * {{SAI|Confusion}}
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| * {{SAI|Dominate Beast}}
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| * {{SAI|Evard's Black Tentacles}}
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| * {{SAI|Grasping Vine}}
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| * {{SAI|Greater Invisibility}}
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| * {{SAI|Otiluke's Resilient Sphere}}
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| * {{SAI|Phantasmal Killer}}
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| * {{SAI|Polymorph}}
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| * {{SAI|Stoneskin}}
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| * {{SAI|Wall of Fire}}
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| {{div col end}}
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| === 5th level spells ===
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| {{div col | style = column-width: 18em; list-style-type: none;}}
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| * {{SAI|Cloudkill}}
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| * {{SAI|Dominate Person}}
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| * {{SAI|Hold Monster}}
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| * {{SAI|Insect Plague}}
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| * {{SAI|Planar Binding}}
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| * {{SAI|Seeming}}
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| * {{SAI|Telekinesis}}
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| * {{SAI|Wall of Stone}}
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| {{div col end}}
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| === 6th level spells ===
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| {{div col | style = column-width: 18em; list-style-type: none;}}
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| * {{SAI|Arcane Gate}}
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| * {{SAI|Blade Barrier}}
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| * {{SAI|Eyebite}}
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| * {{SAI|Flesh to Stone}}
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| * {{SAI|Globe of Invulnerability}}
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| * {{SAI|Otto's Irresistible Dance}}
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| * {{SAI|Sunbeam}}
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| * {{SAI|Wall of Ice}}
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| * {{SAI|Wall of Thorns}}
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| {{div col end}}
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| == Footnotes ==
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| {{notelist}}
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| {{NavGameplay}}
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| [[Category:Gameplay mechanics]]
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