813
editsDazed and Gaping Wounds conditions added
(Dazed and Gaping Wounds conditions added) |
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* [[Movement Speed]] is doubled. | * [[Movement Speed]] is doubled. | ||
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{{clear}} | |||
=== <!-- Insert image here --> Dazed === | |||
{| class="wikitable" | |||
! Effect | |||
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* Has {{Disadvantage}} on Wisdom [[Saving Throw|Saving Throws]], can't take [[Reaction|Reactions]], and loses the Dexterity bonus to their {{ArmourClass}}. | |||
* Removed if an ally [[Help|Helps]] this creature. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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* Cannot move. | * Cannot move. | ||
* A Frightened creature has {{Disadvantage}} on [[Checks|Ability Checks]] and [[Attack Rolls]]. | * A Frightened creature has {{Disadvantage}} on [[Checks|Ability Checks]] and [[Attack Rolls]]. | ||
|} | |||
{{clear}} | |||
=== <!-- Insert image here --> Gaping Wounds === | |||
{| class="wikitable" | |||
! Effect | |||
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* Attacks againts this creature deal an additional {{DamageText|2|Piercing}} damage. | |||
* Removed by healing. | |||
|} | |} | ||
{{clear}} | {{clear}} |