5,462
edits
m
→frameless|upright=0.13 Wild Magic: Blur
Line 250: | Line 250: | ||
| | | | ||
* Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions. | * Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions. | ||
|} | |||
{{clear}} | |||
=== [[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.13]] Wild Magic: Explosive Healing === | |||
---- | |||
[[File:Wild Magic Explosive Healing Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |||
| | |||
* Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">hit points</span> per [[Spell#Spell Slots|Spell Slot]] level. | |||
|} | |||
{{clear}} | |||
=== [[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.13]] Wild Magic: Enchant Weapons === | |||
---- | |||
[[File:Wild Magic Enchant Weapons Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |||
| | |||
* The next attack with this weapon is a Critical Hit and deals an additional <span style="color:crimson">1d4 Force damage</span>. | |||
|} | |||
{{clear}} | |||
=== [[File:Wild Magic Teleport Icon.png|frameless|upright=0.13]] Wild Magic: Teleport === | |||
---- | |||
[[File:Wild Magic Teleport Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |||
| | |||
* Can use a Bonus Action to teleport up to <code>9m / 30ft</code>. | |||
|} | |} | ||
{{clear}} | {{clear}} |