Editing Confront the Elder Brain
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Regardless of who is allied with, Orpheus/the Emperor joins the party as a temporary companion and opens up a portal to the [[High Hall]]. The final battle to defeat the brain has begun. | Regardless of who is allied with, Orpheus/the Emperor joins the party as a temporary companion and opens up a portal to the [[High Hall]]. The final battle to defeat the brain has begun. | ||
=== | === The High Hall === | ||
[[File:Upper City Invasion.webp|thumb|left|The Invasion|200px]] | [[File:Upper City Invasion.webp|thumb|left|The Invasion|200px]] | ||
[[File:Upper City Invasion2.webp|thumb|left|The ruins|200px]] | [[File:Upper City Invasion2.webp|thumb|left|The ruins|200px]] | ||
[[File:High Hall Quest.jpg|thumb|Map of the High Hall]] | [[File:High Hall Quest.jpg|thumb|Map of the High Hall]] | ||
[[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]] | [[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]] | ||
The party returns to Baldur's Gate to find it in shambles. The entire city is a battle between the Nautiloids and an army of Red Dragons. Moving forward, the party finds a building where all of their allies are gathered, along with a Flaming Fist named [[Beorn Wunterbrood]]. If The Emperor was given the Netherstones, an enraged Kith'rak Voss will confront the party, who may roll either a Persuasion or Deception (both DC30) check to prevent his attack. | |||
Otherwise, the individuals that appear are based on who was successfully recruited as part of [[Gather Your Allies]]. These allies grant a new action - Call Forth Allies - that can summon various allies to the field or utilize powerful AoE attacks. | |||
Before entering the courtyard, the party can potentially encounter a few mindflayers if they move eastward. There is also a restoration pod right near the gate to the courtyard. (not if played on tactician) Entering the courtyard leads to an all-out assault of Absolutist cultists, goblins, an Ogre, a Spectator, and several Mind Flayers. Note, it is possible to bypass this battle by avoiding entering through the main entrance, and approaching the High Hall from the northern or southern routes with stealth and invisibility. | |||
Additionally there is a hidden route through Upper City Sewers which also lead to High Hall proper. This route features few goblins, a mindflayer, Absolute cultist, [[Necromite|necromites]] and a Death Knight named Stalker Svignee. | |||
Once the courtyard battle is completed, the party enters the High Hall proper. A [[Nautiloid_(Creature)|Nautiloid]] attacks, and there is a turn limit to get deeper into the Hall. The party faces several Banite cultists and Intellect Devourers. The stairs are partially broken; a statue can be destroyed or pushed (with a Strength check) to provide a foothold. Past the enemies is a door to the stem of the Netherbrain. Approaching the stem ''with any character'' causes an automatic cutscene that ends the turn limit ''and'' the fight, and teleports the entire party to this location. From there, the party can use a restoration pod (not on tactician difficulty) and then climb the stem, to get to the top of the Netherbrain. | |||
===Possible Gale Decision=== | ===Possible Gale Decision=== |