Editing D&D 5e spell changes

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** To cast spells from the [[Bard]] spell list, Bards either use their equipped musical instrument or whistle. This visually acts as a spellcasting focus.
** To cast spells from the [[Bard]] spell list, Bards either use their equipped musical instrument or whistle. This visually acts as a spellcasting focus.
* All spells have a '''casting time''' of a single [[Action]], [[Bonus Action]] or [[Reaction]]. Some spells that have a longer casting time in D&D 5e have been modified so that they cannot be cast in combat.
* All spells have a '''casting time''' of a single [[Action]], [[Bonus Action]] or [[Reaction]]. Some spells that have a longer casting time in D&D 5e have been modified so that they cannot be cast in combat.
** [[Ritual Spells]] are always cast as a ritual when cast outside of combat, and ritual casting does not increase the casting time. Some spells which are not ritual spells in 5e have become so (see below).
** [[Ritual Spells]] are always cast as a ritual, and always take their normal casting time instead of 10 minutes.
* Combat areas tend to have a large amount of verticality, but are rather small in horizontal size. This has led to many spells having a reduced '''range''', often 60 ft.
* Combat areas tend to have a large amount of verticality, but are rather small in horizontal size. This has led to many spells having a reduced '''range''', often 60 ft.
** Spells with a range of '''Touch''' have been changed to a range of 5 ft.
** Spells with a range of '''Touch''' have been changed to a range of 5 ft.
* All spell '''durations''' are either until taking a [[Long Rest]], or are measured in rounds (up to 10 rounds).
* All spell '''durations''' are either until taking a [[Long Rest]], or are measured in rounds (up to 10 rounds).
** Most spells with a duration of more than one minute in D&D 5e have been modified to last until taking a Long Rest.
** Most spells with a duration of more than one minute in D&D 5e have been modified to last until taking a Long Rest.
* [[Scrolls]] can be used by any character, regardless of their class, level or [[Intelligence]] score. No ability check is needed to successfully cast a scroll.
* [[Scrolls]] can be used by any character, regardless of their class, level or [[Intelligence]] score. No ability check is needed to successfully cast a scroll. Scrolls can not be created (scribed from a wizards spellbook).
* Cantrips get their second upgrade when reaching level 10 instead of level 11, e.g. {{SAI|Fire Bolt}} deals 3d10 damage by level 10.
* Cantrips get their 2nd damage increase when reaching level 10 instead of level 11, e.g. {{SAI|Fire Bolt}} deals 3d10 by level 10.
* No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12.
* No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12.
* [[Concentration]] on a spell is automatically broken, without a saving throw, if the caster becomes [[Prone (Condition)|Prone]] for any reason.
* [[Concentration]] on a spell is automatically broken, without a saving throw, if the caster becomes [[Prone (Condition)|Prone]] for any reason.
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|{{SAI|Fire Bolt}}||Range reduced from 120 ft to 60 ft||-
|{{SAI|Fire Bolt}}||Range reduced from 120 ft to 60 ft||-
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|{{SAI|Friends}}||-||You lose -10 reputation with whoever you cast Friends on when the spell ends in Balanced [[difficulty]] and above. This can sometimes be avoided by casting Friends while under effects of [[Disguise Self]], except against playable [[Origins]].
|{{SAI|Friends}}||-||You lose -10 reputation with whoever you cast Friends on when the spell ends in Balanced [[difficulty]] and above. This can sometimes be avoided by casting friends while under effects of [[Disguise Self]] except against Playable Origins.
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|{{SAI|Guidance}}||-||The bonus to ability checks is applied automatically until the spell ends. Using it once does not end the spell. It can be cast during conversation without consequences.
|{{SAI|Guidance}}||-||The bonus to ability checks is applied automatically until the spell ends. Using it once does not end the spell. You can cast this during mid conversation without consequences, Example: Persuading a guard who believes you are a thief, in tabletops casting guidance in front of them for the persuasion would cause them to notice and get penalized by the DM.
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|{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim.
|{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim.
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|{{SAI|Shocking Grasp}}||-||-
|{{SAI|Shocking Grasp}}||-||-
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|{{SAI|Thaumaturgy}}||Range reduced from 30 ft to self||Grants advantage on Intimidation and Performance checks. Can be used during a conversation if an option using one of these skills is selected.
|{{SAI|Thaumaturgy}}||Range reduced from 30 ft to self||Grants advantage on Intimidation and Performance checks.
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|{{SAI|Thorn Whip}}||-||-
|{{SAI|Thorn Whip}}||-||-
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