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|{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. [[Downed (Condition)|Downed]] allies heal an additional 1 hit point similar to a help action. | |{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. [[Downed (Condition)|Downed]] allies heal an additional 1 hit point similar to a help action. | ||
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|{{SAI|Arcane Lock}}||Lasts 10 turns instead of 100.|| | |{{SAI|Arcane Lock}}||Lasts 10 turns instead of 100.||- | ||
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|{{SAI|Barkskin}}||Lasts until long rest, but still requires concentration||- | |{{SAI|Barkskin}}||Lasts until long rest, but still requires concentration||- | ||
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|{{SAI|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||- | |{{SAI|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||- | ||
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|{{SAI|Knock}}||-|| | |{{SAI|Knock}}||-||- | ||
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|{{SAI|Lesser Restoration}}||-||Can remove [[Diseased (Condition Type)|Diseased]] conditions in addition to those it can remove in 5e. | |{{SAI|Lesser Restoration}}||-||Can remove [[Diseased (Condition Type)|Diseased]] conditions in addition to those it can remove in 5e. |