→Ways to increase dexterity
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{{quote|Agility, reflexes, and balance.}} | {{quote|Agility, reflexes, and balance.}} | ||
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons. | [[File:Dexterity Score Icon.png|frameless|left|150px]] | ||
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons. | |||
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | ||
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== Ways to increase == | == Ways to increase == | ||
The following | The following items/entities can be consumed/used for a permanent bonus to Dexterity: | ||
* [[Auntie Ethel's Hair]]: +1 to any chosen ability | |||
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24 | |||
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20: | |||
* [[ | * [[Resilient]]: +1 to any chosen ability | ||
* | * [[Athlete]]: +1 to either Strength or Dexterity | ||
* | * [[Lightly Armoured]] +1 to either Strength or Dexterity | ||
* [[Weapon Master]] +1 to either Strength or Dexterity | |||
== Related items == | == Related items == | ||
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The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it: | The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it: | ||
{{list style none | | |||
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18 | * {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18 | ||
}} | |||
The following items increase Dexterity while equipped: | The following items increase Dexterity while equipped: | ||
{{list style none | | |||
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks. | * {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks. | ||
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]]. | * {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]]. | ||
}} | |||
=== Affecting saving throws === | === Affecting saving throws === | ||
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The following item causes disadvantage on Dexterity saving throws: | The following item causes disadvantage on Dexterity saving throws: | ||
{{list style none | | |||
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated | * {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated | ||
}} | |||
=== Affecting Dexterity checks === | === Affecting Dexterity checks === | ||
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The following item provides [[advantage]] on Dexterity ability checks: | The following item provides [[advantage]] on Dexterity ability checks: | ||
{{list style none | | |||
* {{RarityItem|The Graceful Cloth|40}} | * {{RarityItem|The Graceful Cloth|40}} | ||
}} | |||
=== Benefiting from Dexterity === | === Benefiting from Dexterity === |