Editing Dice rolls
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 160: | Line 160: | ||
The formula that determines AC when wearing Armour in the torso slot is: | The formula that determines AC when wearing Armour in the torso slot is: | ||
: {{InfoBlob|Torso armor AC + [[Dexterity|Dexterity modifier]] + shield bonus + other bonuses and penalties}} | : {{InfoBlob|Torso armor AC + [[Dexterity|Dexterity modifier]] + shield bonus + other bonuses and penalties}} | ||
The AC bonus from Dexterity is typically capped at +2 when wearing [[Armour#Medium armour|medium armour | The AC bonus from Dexterity is typically capped at +2 when wearing [[Armour#Medium armour|medium armour {{note|The [[Medium Armour Master]] feat increases the cap from +2 to +3.}}{{note|A few rare armours have an "Exotic Material" trait that allow the wearer to get the full Dexterity bonus to AC. These include [[Yuan-Ti Scale Mail]], [[Unwanted Masterwork Scalemail]], [[Sharpened Snare Cuirass]], and [[Armour of Agility]].}}]], and is reduced to zero when wearing [[Armour#Heavy armour|heavy armour]]. | ||
Most [[Shields]] grant +2 AC. | Most [[Shields]] grant +2 AC. | ||
Other bonuses include things like the [[Fighting style|Defense]] fighting style, which grants +1 AC while wearing armor, and the [[Cloak of Protection]] | Other bonuses include things like the [[Fighting style|Defense]] fighting style, which grants +1 AC while wearing armor, and the [[Cloak of Protection]]. | ||
==== Other formulas ==== | ==== Other formulas ==== | ||
Line 175: | Line 175: | ||
{{SAI|Unarmoured Defence (Barbarian)}}: | {{SAI|Unarmoured Defence (Barbarian)}}: | ||
: {{InfoBlob|10 + Constitution | : {{InfoBlob|10 + Constitution modifier† + Dexterity modifier + shield bonus + other bonuses and penalties}} | ||
{{SAI|Unarmoured Defence (Monk)}}: | {{SAI|Unarmoured Defence (Monk)}}: | ||
: {{InfoBlob|10 + Wisdom | : {{InfoBlob|10 + Wisdom modifier† + Dexterity modifier + other bonuses and penalties}} | ||
== Damage rolls == | == Damage rolls == |