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=== Death saving throws === | === Death saving throws === | ||
Death saving throws are a special type of saving throw made by playable characters after they have been {{cond|Downed}}. Death saves are made once per turn while the character remains Downed | Death saving throws are a special type of saving throw made by playable characters and companions after they have been {{cond|Downed}}. Death saves are made once per turn while the character remains Downed, and when the character takes damage while Downed. Three successful saves will let a creature stabilize, no longer needing to make death saves to survive, and three failures will lead to the creature becoming {{cond|Dead}}. | ||
Three successful saves will let a creature stabilize, no longer needing to make death saves to survive, and three failures will lead to the creature becoming {{cond|Dead}}. | |||
Death saving throws are not associated with an ability score and so don't get any modifiers, nor do they benefit from the proficiency bonus. They only benefit from bonuses that apply to all saving throws (such as {{SAI|Bless}}) or specifically to death saves (such as [[Family Ring]]). Death saves are always DC 10. A character dies when three failures are accumulated, or stabilizes when three successes are accumulated, whichever happens first. | Death saving throws are not associated with an ability score and so don't get any modifiers, nor do they benefit from the proficiency bonus. They only benefit from bonuses that apply to all saving throws (such as {{SAI|Bless}}) or specifically to death saves (such as [[Family Ring]]). Death saves are always DC 10. A character dies when three failures are accumulated, or stabilizes when three successes are accumulated, whichever happens first. | ||
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== Karmic Dice == | == Karmic Dice == | ||
[[File:karmic dice setting.png|upright=0.7|thumb|The optional Karmic Dice setting, located in Gameplay Options]] | [[File:karmic dice setting.png|upright=0.7|thumb|The optional Karmic Dice setting, located in Gameplay Options]] | ||
When the Karmic Dice option is enabled (it is by default), the game will avoid streaks of low rolls. | When the Karmic Dice option is enabled (it is by default), the game will avoid streaks of very low or very high rolls. | ||
However, Karmic Dice influences all rolls – including those of enemies – and the results always skew toward a positive result for the dice roller. In short, '''the Karmic Dice setting makes combat encounters quicker and deadlier''' for both you and your enemies, as attacks are more likely to hit and do higher damage. | However, Karmic Dice influences all rolls – including those of enemies – and the results always skew toward a positive result for the dice roller. In short, '''the Karmic Dice setting makes combat encounters quicker and deadlier''' for both you and your enemies, as attacks are more likely to hit and do higher damage. |