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{{WeaponActionPage | |||
'''Disarming Attack''' is a | | summary = '''Disarming Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]]. | ||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | |||
| image = Disarming Attack Melee.webp | |||
Spend a superiority die to deal | | controller icon = Disarming Attack Melee Icon.webp | ||
| icon = Disarming Attack Melee Unfaded Icon.webp | |||
= | | action type = action | ||
| cost = action | |||
| hit cost = supdie | |||
| concentration = | |||
| damage = weapon | |||
| extra damage = superiority die | |||
| attack roll = yes | |||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = | |||
== | | duration = | ||
| range = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = STR | |||
| manoeuvre = yes | |||
| notes = | |||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| condition = Weapon Dropped! | |||
| condition save = STR | |||
| condition dc = weapon action | |||
| class learns at level 3 = Battle Master | |||
}} |