Disarming Attack (Melee)

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Disarming Attack Melee Icon 2.png

Disarming Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.

Description[edit | edit source]

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties[edit | edit source]

Action Icon.png Action + Superiority Die d8 Icon.png Superiority Die
  • Target must have a weapon in their main hand
  • Damage:
    Weapon Damage + 1d8 Physical
    (Inherits Weapon Damage Type)
  • Attack Roll Icon.png Attack Roll
  • Range Icon.png Range: 1.5 m / 5 ft (Inherits Weapon Range)
  • Saving Throw Icons.png STR Save to negate the disarm effect

At Higher Levels[edit | edit source]

When this maneuver is used at Battle Master level 10, the damage added by the Superiority Die increases to 1d10 Physical (not available in Early Access).