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'''Disarming Attack (Melee)''' is a | {{WeaponActionPage | ||
| summary = '''Disarming Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]]. | |||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | |||
| | | image = Disarming Attack Melee.webp | ||
| controller icon = Disarming Attack Melee Icon.webp | |||
| icon = Disarming Attack Melee Unfaded Icon.webp | |||
| action type = action | |||
| | | cost = action | ||
| | | hit cost = supdie | ||
| | | concentration = | ||
| | | damage = weapon | ||
| extra damage = superiority die | |||
| attack roll = yes | |||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = | |||
| duration = | |||
== | | range = | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = STR | |||
| manoeuvre = yes | |||
| notes = | |||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| condition = Weapon Dropped! | |||
| condition save = STR | |||
| condition dc = weapon action | |||
| class learns at level 3 = Battle Master | |||
}} |