Doom Axe: Difference between revisions

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{{Unobtainable}}
{{Unobtainable}}
{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greataxe PlusOne Icon.png
| image = Greataxe PlusOne Icon.png <!-- A high-res image of the item. -->
| controller icon = Greataxe PlusOne Unfaded.png
| icon = Greataxe PlusOne Unfaded Icon.png
| icon = Greataxe PlusOne Unfaded Icon.png
| description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|greataxe]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit.
| description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|greataxe]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit.
| seo description = Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit.
| seo description = Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit.
| quote = <!-- In-game tooltip quote. -->
| quote = Bringer of that which it is.
Bringer of that which it is.
| category = martial
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Greataxes
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| damage = 1d12
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage type = Slashing  
| damage = 1d12 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 3.15 <!-- The weight in kg. -->
| weight kg = 3.15
| weight lb = 6.3 <!-- The weight in in lb. -->
| weight lb = 6.3
| price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| price = 65
| uid =
| weapon actions = Cleave, Lacerate, Prepare
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| passives = Edge of Terror
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining {{Hp}}. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s.
| where to find = This item is not present in the launch version of the game. Its effects were largely replaced by the [[Doom Hammer]], which is identical save for being a hammer instead of an axe.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| notes =
| notes =
}}
}}
== Conditions ==
<div class="bg3wiki-tooltip-box">
{{Condition|Bone Chilled|duration=2}}
</div>


== External links ==
== External links ==
* {{FRWiki|Doom axe|long}}
* {{FRWiki|Doom axe|long}}

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