→Act One: Minor grammar correction.
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====Shattered Sanctum==== | ====Shattered Sanctum==== | ||
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate | The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate your party to Minthara while he deliberates his next move. | ||
Party choices can make a foe or ally out of Ragzlin. | Party choices can make a foe or ally out of Ragzlin. | ||
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== Combat == | == Combat == | ||
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat | |||
The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on. | |||
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him. | |||
=== Skills and Abilities === | |||
{{Feature box|name=Leadership | {{Feature box|name=Leadership | ||
|* Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}. | |* Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}. | ||
* Non-branded creatures within 6m/20ft are marked as [[Absolute's Enemy (Condition)|Absolute's Enemies]].{{Tactician}}}} | * Non-branded creatures within 6m/20ft are marked as [[Absolute's Enemy (Condition)|Absolute's Enemies]].{{Tactician}}}} | ||
{{Feature box|name=Absolute Power | |||
|{{DamageInfo|1d10+5|Bludgeoning}} | |||
:+ {{DamageInfo|1d6|Force}} | |||
* A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}. | |||
}} | |||
{{Feature box|name=Repulsor|link=Repulsor (Dror Ragzlin)|image name=Generic Control.webp | |||
|{{DamageInfo|1d6|Force}} | |||
* Unleash the Absolute's power to harm and push anything and anyone back {{Distance|m=6|ft=20}}. | |||
}} | |||
{{Feature box|name=Action Surge | |||
|* Immediately gain an extra [[action]] to use this turn. | |||
}} | |||
=== Honour Mode === | |||
{{Feature box|name=Galvanise|image name=Legendary Action Galvanise.webp | |||
|* Bestow all allies within {{distance|m=5|ft=17}} with an {{cond|Action Surge}} they can spend. | |||
}} | |||
=== Loot === | === Loot === |