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* Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s. | * Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s. | ||
* When there are 7 or more turns remaining, the entity must succeed a | * When there are 7 or more turns remaining, the entity must succeed a {{SavingThrow|CON|dc=12}} or take {{DamageText|1d4|Cold}} and become {{Cond|Frozen}}. On a successful save, it only takes half damage. Afterward, the frost sloughs away. | ||
* Removed by {{Cond|Burning}}. | * Removed by {{Cond|Burning}}. | ||
|stack id = MAG_FROST | |||
|stack type = additive | |||
|tick type = start | |||
|condition = Frozen | |||
= | |condition dc = 12 | ||
|condition save = CON | |||
|condition duration = 2 | |||
* | |notes = *The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.{{verify}} | ||
* | * [[Markoheshkir]]'s Encrusted with Frost condition comes from the {{SAI|Frost of Dark Winter}} variant of Kereska's Favour. | ||
}} |