Ensnaring Strike (Melee): Difference between revisions

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(Created page with "Spell > List Of Spells > 1st Level Spells > Ensnaring Strike (Melee) ---- '''Ensnaring Strike (Melee)''' is a Level 1 Conjuration Spell. This spell allows spellcasters to ensnare enemies with thorny vines and deal Piercing damage to them each turn. File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; font-family:Georgi...")
 
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----
----
| Damage = Weapon Damage
| Damage = Weapon Damage
| Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]]
| Damage Types = [[Damage Types|<span style="color:#999999">Physical Damage</span>]]
| Range = Weapon Range
| Range = Weapon Range
| School = Conjuration
| School = Conjuration
| Saving Throw = [[Strength]]
| Concentration = Required
| Concentration = Required
| Condition = [[Condition#Ensnared|Ensnared]]
| Condition = [[Condition#Ensnared|Ensnared]]
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== Description ==
== Description ==
Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Piercing damage</span></code> and possibly Ensnaring your target.
Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Physical damage</span></code> and possibly Ensnaring your target.


Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines.
Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines.
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''Available to level 2 [[Ranger]].''
''Available to level 2 [[Ranger]].''
* Damage: {{C|Weapon Damage}} Piercing
* Damage: {{C|Weapon Damage}} Physical
** <code>Weapon Damage [[File: Piercing Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
** <code>Weapon Damage [[Damage Types|<span style="color:#999999">Physical Damage</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
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|-
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* Cannot move and takes <code><span style="color:#999999">1d6 Physical damage</span></code> per turn.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
|}
|}


== At Higher Levels ==
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Piercing</span></code> for each spell slots level above 1st.
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Physical damage</span></code> for each spell slots level above 1st.

Revision as of 17:56, 12 August 2022

Spell > List Of Spells > 1st Level Spells > Ensnaring Strike (Melee)


Ensnaring Strike (Melee) is a Level 1 Conjuration Spell. This spell allows spellcasters to ensnare enemies with thorny vines and deal Piercing damage to them each turn.

"Your attack summons thorny vines, dealing Weapon Damage + Dexterity Modifier Piercing damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines."

File:Actions Icon.png Action B.Action Icon.png Bonus Action File:Spell Slots Icons.png Level 1 Spell Slot

Damage Weapon Damage
Damage Types Physical Damage
Range Weapon Range
School Conjuration
Saving Throw Strength
Concentration Required
Condition Ensnared
Duration 10 turns
Class Ranger

Description

Your attack summons thorny vines, dealing Weapon Damage + Dexterity Modifier Physical damage and possibly Ensnaring your target.

Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.

Properties

File:Actions Icon.png Action + B.Action Icon.png Bonus Action + File:Spell Slots Icons.png Level 1 Spell Slot

Available to level 2 Ranger.

  • Damage: Weapon Damage Physical
  • Range: Range Icon.png Weapon Range
  • Saving Throw: Saving Throw Icons.png Strength
  • Concentration: Concentration Icons.png Required

At Higher Levels

When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6 Physical damage for each spell slots level above 1st.