Ensnaring Strike (Melee): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 5: Line 5:


[[File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Your attack summons thorny vines, dealing Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Piercing damage</span> and possibly Ensnaring your target. Ensnared creatures cannot move and take <span style="color:#999999">1d6 Piercing damage</span> at the start of each turn. An ally can use its help action to try and tear away the vines."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Your attack summons thorny vines, dealing Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Physical damage</span> and possibly Ensnaring your target. Ensnared creatures cannot move and take <span style="color:#999999">1d6 Physical damage</span> at the start of each turn. An ally can use its help action to try and tear away the vines."''</div>
----
----
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Slots Icons.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Slots Icons.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
Line 23: Line 23:
Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Physical damage</span></code> and possibly Ensnaring your target.
Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Physical damage</span></code> and possibly Ensnaring your target.


Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines.
Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Physical damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines.


== Properties ==
== Properties ==

Revision as of 17:57, 12 August 2022

Spell > List Of Spells > 1st Level Spells > Ensnaring Strike (Melee)


Ensnaring Strike (Melee) is a Level 1 Conjuration Spell. This spell allows spellcasters to ensnare enemies with thorny vines and deal Piercing damage to them each turn.

"Your attack summons thorny vines, dealing Weapon Damage + Dexterity Modifier Physical damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Physical damage at the start of each turn. An ally can use its help action to try and tear away the vines."

File:Actions Icon.png Action B.Action Icon.png Bonus Action File:Spell Slots Icons.png Level 1 Spell Slot

Damage Weapon Damage
Damage Types Physical Damage
Range Weapon Range
School Conjuration
Saving Throw Strength
Concentration Required
Condition Ensnared
Duration 10 turns
Class Ranger

Description

Your attack summons thorny vines, dealing Weapon Damage + Dexterity Modifier Physical damage and possibly Ensnaring your target.

Ensnared creatures cannot move and take 1d6 Physical damage at the start of each turn. An ally can use its help action to try and tear away the vines.

Properties

File:Actions Icon.png Action + B.Action Icon.png Bonus Action + File:Spell Slots Icons.png Level 1 Spell Slot

Available to level 2 Ranger.

  • Damage: Weapon Damage Physical
  • Range: Range Icon.png Weapon Range
  • Saving Throw: Saving Throw Icons.png Strength
  • Concentration: Concentration Icons.png Required

At Higher Levels

When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6 Physical damage for each spell slots level above 1st.