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Enthrall

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Enthrall.webp
Enthrall is a level 2 enchantment spell. This spells allows spellcasters to capture the attention of a creature, forcing the creature to focus on them.

Description

Reduce a creature's peripheral vision and make it look at you.

Properties

Cost
Action +  Level 2 Spell Slot
Details
WIS Save
 Range: 6 m / 20  ft
UID Target_Enthrall

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Enthralled

Enthralled Enthralled

Duration: 10 turns

Spell save DC  Wisdom saving throw

  • Peripheral vision reduced. Will keep looking at the spellcaster.

How to learn

Classes:

Notes

  • This is not a hostile spell and can be cast on NPCs without repercussions.
  • This spell prevents NPCs from investigating crimes, in other words, successfully pickpocketing an Enthralled NPC or Enthralling them after they shout that they've been robbed will then stop them from investigating or initiating a conversation, and will end the investigation entirely.
  • If you are pickpocketing, simply make sure that the target is Enthralled when they notice something's missing. As long as they have 3 remaining turns of Enthrall when you succeed on your pickpocket attempt, you are most likely safe. It is not advised for the pickpocketer to be the caster of the spell.
  • Additionally, since no investigation was carried out, the pickpocketer is not marked as suspicious, so the NPC in question will not stare at the criminal, making successive pickpocket attempts easier to set up.
  • Stealing items that belong to an NPC that are out in the open, not in their pockets, is trickier and requires timing, you need to enthrall them after they shout that they have been robbed to interrupt the investigation, which will end it prematurely. Casting too late risks the investigation starting and getting caught in a conversation. The culprit can be the one who casts the spell.

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