Editing Equipment

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armour for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on.
[[Main Page]] > [[Equipment]]
----
'''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies or armour for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, etc.


You can find detailed description for each type of equipment below.
You can find detailed description for each type of equipment below.


<gallery heights="97px" mode="packed">
== Sets ==
Greataxe_Icon.png|[[Weapon]]s|link=Weapon
 
Simple_Robe_Icon.png|[[Clothing]]|link=Clothing
* [[:Category:Adamantine_Equipment]]
Padded Armour Icon.png|[[Armour]]|link=Armour
Studded_Shield_Icon.png|[[Shields]]|link=Shields
Circlet of Fire Icon.png|[[Headwear]]|link=Headwear
Cloak_Of_Protection_Icon.png|[[Cloaks]]|link=Cloaks
Metallic_Gloves_Icon.png|[[Handwear]]|link=Handwear
Leather_Boots_Icon.png|[[Footwear]]|link=Footwear
Keepsake_Locket_A_Faded.png|[[Amulets]]|link=Amulets
Crushers_Ring_Icon.png|[[Rings]]|link=Rings
</gallery>


== Weapons ==
== Weapons ==
{{hatnote|Main article: [[Weapons]]}}Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs. Your weapon of choice determines your base [[Damage Roll]] before bonuses. For example, a dagger may do 1d4 damage (one four-sided dice), meaning 1 to 4 points of damage before bonuses are applied. On the other hand, a two-handed greatsword may do 2d6 damage (two six-sided dice), for a minimum of 2 and a maximum of 12 before bonuses.
[[File:Weapons Icon.png|frameless|upright=0.1]]'''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.  
 
=== <u>Martial Weapons</u> ===
 
[[File:Martial Weapons Icon.png|frameless|upright=0.1]][[Martial Weapons]] are weapons that require extensive training to effectively use in combat. Only martial classes such as [[Barbarian]], [[Fighter]], [[Paladin]], [[Ranger]], have proficiency with ''all'' martial weapons at level 1. You can obtain martial proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4.
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|+ [[Martial_Weapons#List_Of_Martial_Weapons|List Of Martial Weapons]]
|-
! scope="col" | Melee Weapons
! scope="col" | Ranged Weapons
|-
|
* [[One-handed_Weapons#Martial_One-Handed_Weapons|One-handed]]
* [[Two-handed_Weapons#Martial_Two-Handed_Weapons|Two-handed]]
* [[Versatile_Weapons#Martial_Versatile_Weapons|Versatile]]
|
* [[One-handed_Weapons#Martial_One-Handed_Weapons|One-handed]]
* [[Two-handed_Weapons#Martial_Two-Handed_Weapons|Two-handed]]
|}
 
=== <u>Simple Weapons</u> ===
 
[[File:Simple Weapons Icon.png|frameless|upright=0.1]][[Simple Weapons]] are easy to learn and use. Any commoner can wield simple weapons in combat. Every classes except [[Druid]], [[Wizard]], [[Sorcerer]] are proficient with ''all'' type of simple weapons at level 1. You can obtain simple proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4.
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|+ [[Simple_Weapons#List_Of_Simple_Weapons|List Of Simple Weapons]]
|-
! scope="col" | Melee Weapons
! scope="col" | Ranged Weapons
|-
|
* [[One-handed_Weapons#Simple_One-Handed_Weapons|One-handed]]
* [[Two-handed_Weapons#Simple_Two-Handed_Weapons|Two-handed]]
* [[Versatile_Weapons#Simple_Versatile_Weapons|Versatile]]
|
* [[Two-handed_Weapons#Simple_Two-Handed_Weapons|Two-handed]]
|}
 
== Armors, Clothing and Shields ==
 
=== <u>Armors</u> ===
 
[[File:Armors Icon.png|frameless|40px]]'''[[Armor]]''' provides bonuses to the characters' [[Armour Class]] and decrease chances of being hit by enemies. When wearing '''Armors''', your '''Armour Class''' becomes the armors' '''Armour Class'''.
 
==== <u>List of Armors</u> ====
There are three types of armors, such as:


There are a number of ways to categorize weapons:
* [[Armor#Light_Armor|Light Armors]]
* [[Armor#Medium_Armor|Medium Armors]]
* [[Armor#Heavy_Armor|Heavy Armors]]


* Melee or Ranged
=== <u>Clothing</u> ===
* Martial or Simple
* One-handed, Two-handed, or Versatile


Each weapon deals a specific type of physical damage. The damage types are:
'''[[Clothing]]''' provides no additional protection against damage. Caster classes that have ''no'' [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] will wear Clothings to be able of [[Spell|Spellcasting]]s (in and out of combat).  


* Bludgeoning
You can obtain Light, Medium, or Heavy Armour Proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4.
* Slashing
* Piercing


In addition, weapons can have various properties such as Heavy, Finesse, Light, and so on.  See the main Weapons page linked above for details.
==== <u>List of Clothing</u> ====
* [[Clothing#List_Of_Clothing|All Clothing]]


== Clothing, Armour, and Shields ==
=== <u>Shields</u> ===


=== Clothing ===
[[File:Shields Icon.png|frameless]] '''[[Shield]]s''' provide bonuses to characters' [[Armour Class]] and decreases the chance of being hit by enemies.  
{{hatnote|Main article: [[Clothing]]}}Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits.


Classes without any [[Armour#Armour Proficiency|Armour Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armour so they can cast [[Spells]] in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties.
Taking the “Moderately Armoured” [[Character Abilities#Feats|Feats]] can grant you Proficiency with [[Armor#Medium Armor|Medium Armors]] and Shields


One can gain additional Armour Proficiency by taking appropriate Feats at Level 4, such as [[Lightly Armoured]], [[Moderately Armoured]] and [[Heavily Armoured]].  However, each level of heaviness has the previous level as a prerequisite.  For example, in order to be able to pick the Heavily Armoured Feat, your character must already have Medium Armour Proficiency from some source.
==== <u>List of Shields</u> ====
* [[Shield#List_Of_Shields|All Shields]]


=== Armour ===
== Accessories ==
{{hatnote|Main article: [[Armour]]}}Armour offers the character an improved base [[Armour Class]] to decrease the chance of being hit. When wearing Armour, your Armour Class becomes that of the piece of Armour you're wearing. In other words, it overrides your base Armour Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.


There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they do not split into any sub-types. You need the corresponding [[Armour#Armour Proficiency|Armour Proficiency]] to be able to use a specific type of Armour without penalties.
'''Accessories''' offer various enchantments that benefit the player’s gameplay.


=== Shields ===
=== <u>Amulets</u> ===
{{hatnote|Main article: [[Shields]]}}Shields provide a bonus to [[Armour Class]] to decrease the chance of being hit by enemies.  Your character doesn't need to be actively holding the equipped shield to get the AC bonus; it's enough that the shield is equipped in its melee off-hand slot.  I.e., a character with a sword and shield in its melee weapon slots and a longbow in its ranged weapon slots will benefit from the shield's AC bonus even while using the bow.
'''[[Amulets]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]].


Choosing the [[Feat]] “Moderately Armoured” grants Proficiency with Shields in addition to Medium Armour.  However, you must already have Light Armour Proficiency to be able to choose that Feat.
==== <u>List Of Amulets</u> ====


== Other gear ==
* [[Amulets|All Amulets]]


=== Headwear ===
=== <u>Rings</u> ===
{{hatnote|Main article: [[Headwear]]}}
'''[[Rings]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]].
Headwear includes helmets, circlets, hoods, and other equipment worn on the head.  They can provide bonuses to [[Skill]]s or [[Ability Score]]s, protect against [[Critical Hit]]s, or grant item-specific actions such as the ability to cast a certain spell.


=== Cloaks ===
==== <u>List Of Rings</u> ====
{{hatnote|Main article: [[Cloaks]]}}Cloaks are equipment worn on the back.  They can provide bonuses to [[Skill]]s or [[Saving Throw]]s, or grant item-specific actions such as the ability to cast a certain spell.


=== Handwear ===
* [[Rings|All Rings]]
{{hatnote|Main article: [[Handwear]]}}Handwear includes gloves, gauntlets, bracers, and other equipment worn on the hands.  They can provide bonuses to [[Skill]]s or [[Saving Throw]]s, trigger beneficial effects in specific scenarios, or grant item-specific actions such as the ability to cast a certain spell.


=== Footwear ===
=== <u>Helmets</u> ===
{{hatnote|Main article: [[Footwear]]}}Footwear includes boots of various types.  They can provide bonuses to [[Saving Throw]]s, trigger movement-related benefits in specific scenarios, or grant item-specific actions such as the ability to cast a certain spell.
'''[[Helmets]]''' are type of accessories that provide beneficial passives, allow characters to cast certain [[Spell|Spells]] or offer bonuses to [[Saving Throws]].


=== Camp Clothing ===
==== <u>List Of Helmets</u> ====
{{hatnote|Main article: [[Camp Clothing]]}}Camp Clothing are special type of Equipment each character wears while at the [[Campsite]].
* [[Helmets|All Helmets]]


== Jewelry ==
=== <u>Gloves</u> ===
'''[[Gloves]]''' are type of accessories that provide beneficial passives or offer bonuses to [[Saving Throws]].


=== Amulets ===
==== <u>List Of GLoves</u> ====
{{hatnote|Main article: [[Amulets]]}}'''Amulets''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]].  Many amulets are merely non-magical jewelry whose sole purpose is to be sold for gold.
* [[Gloves|All Gloves]]


=== Rings ===
=== <u>Boots</u> ===
{{hatnote|Main article: [[Rings]]}}'''Rings''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]].  Many rings are merely non-magical jewelry whose sole purpose is to be sold for gold.  A character can have two different rings equipped at once.
'''[[Boots]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]] or offer bonuses to [[Saving Throws]].


{{NavGameplay}}
==== <u>List Of Boots</u> ====
[[Category:Equipment]]
* [[Boots|All Boots]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)