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'''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armour for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on.
[[Main Page]] > [[Equipment]]
----
 
'''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armor for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on.


You can find detailed description for each type of equipment below.
You can find detailed description for each type of equipment below.


<gallery heights="97px" mode="packed">
== Sets ==
Greataxe_Icon.png|[[Weapon]]s|link=Weapon
 
Simple_Robe_Icon.png|[[Clothing]]|link=Clothing
* [[:Category:Adamantine_Equipment|Adamantine]]
Padded Armour Icon.png|[[Armour]]|link=Armour
Studded_Shield_Icon.png|[[Shields]]|link=Shields
Circlet of Fire Icon.png|[[Headwear]]|link=Headwear
Cloak_Of_Protection_Icon.png|[[Cloaks]]|link=Cloaks
Metallic_Gloves_Icon.png|[[Handwear]]|link=Handwear
Leather_Boots_Icon.png|[[Footwear]]|link=Footwear
Keepsake_Locket_A_Faded.png|[[Amulets]]|link=Amulets
Crushers_Ring_Icon.png|[[Rings]]|link=Rings
</gallery>


== Weapons ==
== Weapons ==
{{hatnote|Main article: [[Weapons]]}}Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.  Your weapon of choice determines your base [[Damage Roll]] before bonuses.  For example, a dagger may do 1d4 damage (one four-sided dice), meaning 1 to 4 points of damage before bonuses are applied.  On the other hand, a two-handed greatsword may do 2d6 damage (two six-sided dice), for a minimum of 2 and a maximum of 12 before bonuses.


There are a number of ways to categorize weapons:
'''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.


* Melee or Ranged
=== Martial Weapons ===
* Martial or Simple
* One-handed, Two-handed, or Versatile


Each weapon deals a specific type of physical damage. The damage types are:
[[Martial Weapons]] are weapons that require extensive training to effectively use in combat. Only martial classes such as [[Barbarian]], [[Fighter]], [[Paladin]], [[Ranger]], have proficiency with ''all'' martial weapons at level 1. You can obtain martial proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4.


* Bludgeoning
{| class="wikitable"
* Slashing
|+ [[Martial_Weapons#List_Of_Martial_Weapons|List Of Martial Weapons]]
* Piercing
|-
! scope="col" | Melee Weapons
! scope="col" | Ranged Weapons
|-
|
* [[One-handed_Weapons#Martial_One-Handed_Weapons|One-handed]]
* [[Two-handed_Weapons#Martial_Two-Handed_Weapons|Two-handed]]
* [[Versatile_Weapons#Martial_Versatile_Weapons|Versatile]]
|
* [[One-handed_Weapons#Martial_One-Handed_Weapons|One-handed]]
* [[Two-handed_Weapons#Martial_Two-Handed_Weapons|Two-handed]]
|}


In addition, weapons can have various properties such as Heavy, Finesse, Light, and so on.  See the main Weapons page linked above for details.
=== Simple Weapons ===


== Clothing, Armour, and Shields ==
[[Simple Weapons]] are easy to learn and use. Almost any commoner can wield simple weapons in combat. All classes except [[Druid]], [[Wizard]], and [[Sorcerer]] are proficient with ''all'' types of simple weapons at level 1. You can obtain simple weapon proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4.
 
{| class="wikitable"
|+ [[Simple_Weapons#List_Of_Simple_Weapons|List Of Simple Weapons]]
|-
! scope="col" | Melee Weapons
! scope="col" | Ranged Weapons
|-
|
* [[One-handed_Weapons#Simple_One-Handed_Weapons|One-handed]]
* [[Two-handed_Weapons#Simple_Two-Handed_Weapons|Two-handed]]
* [[Versatile_Weapons#Simple_Versatile_Weapons|Versatile]]
|
* [[Two-handed_Weapons#Simple_Two-Handed_Weapons|Two-handed]]
|}
 
== Armor, Clothing and Shields ==
 
=== Armor ===
 
'''[[Armor]]''' offers the character an improved base armor [[Armor Class]] to decrease the chance of being hit. When wearing Armor, your Armor Class becomes that of the piece of Armor you're wearing. In other words, it overrides your base Armor Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.
 
There are three types of armor:
 
* [[Armor#Light Armor|Light Armor]]
* [[Armor#Medium Armor|Medium Armor]]
* [[Armor#Heavy Armor|Heavy Armor]]


=== Clothing ===
=== Clothing ===
{{hatnote|Main article: [[Clothing]]}}Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits.


Classes without any [[Armour#Armour Proficiency|Armour Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armour so they can cast [[Spells]] in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties.
'''[[Clothing]]''' provides no additional protection against damage. Caster classes that have ''no'' [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] will wear Clothings to be able of [[Spell|Spellcasting]] (in and out of combat).  
 
You can obtain Light, Medium, or Heavy Armor Proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4.
 
'''See also:''' [[Clothing#List of clothing|All Clothing]]


One can gain additional Armour Proficiency by taking appropriate Feats at Level 4, such as [[Lightly Armoured]], [[Moderately Armoured]] and [[Heavily Armoured]].  However, each level of heaviness has the previous level as a prerequisite.  For example, in order to be able to pick the Heavily Armoured Feat, your character must already have Medium Armour Proficiency from some source.
=== Shields ===


=== Armour ===
'''[[Shield]]s''' provide bonuses to characters' [[Armor Class]] and decreases the chance of being hit by enemies.  
{{hatnote|Main article: [[Armour]]}}Armour offers the character an improved base [[Armour Class]] to decrease the chance of being hit. When wearing Armour, your Armour Class becomes that of the piece of Armour you're wearing. In other words, it overrides your base Armour Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.


There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they do not split into any sub-types. You need the corresponding [[Armour#Armour Proficiency|Armour Proficiency]] to be able to use a specific type of Armour without penalties.
Taking the [[Character Abilities#Feats|Feat]] “Moderately Armored” can grant you Proficiency with [[Armor#Medium Armor|Medium Armor]] and Shields.


=== Shields ===
'''See also:''' [[Shield#List of shields|All Shields]]
{{hatnote|Main article: [[Shields]]}}Shields provide a bonus to [[Armour Class]] to decrease the chance of being hit by enemies.  Your character doesn't need to be actively holding the equipped shield to get the AC bonus; it's enough that the shield is equipped in its melee off-hand slot.  I.e., a character with a sword and shield in its melee weapon slots and a longbow in its ranged weapon slots will benefit from the shield's AC bonus even while using the bow.


Choosing the [[Feat]] “Moderately Armoured” grants Proficiency with Shields in addition to Medium Armour.  However, you must already have Light Armour Proficiency to be able to choose that Feat.
'''Accessories''' offer various enchantments that benefit the player’s gameplay.


== Other gear ==
== Other gear ==


=== Headwear ===
=== Helmets ===
{{hatnote|Main article: [[Headwear]]}}
Headwear includes helmets, circlets, hoods, and other equipment worn on the head.  They can provide bonuses to [[Skill]]s or [[Ability Score]]s, protect against [[Critical Hit]]s, or grant item-specific actions such as the ability to cast a certain spell.


=== Cloaks ===
'''[[Helmets]]''' are type of accessories that provide beneficial passives, allow characters to cast certain [[Spell|Spells]] or offer bonuses to [[Saving Throws]].
{{hatnote|Main article: [[Cloaks]]}}Cloaks are equipment worn on the back.  They can provide bonuses to [[Skill]]s or [[Saving Throw]]s, or grant item-specific actions such as the ability to cast a certain spell.


=== Handwear ===
'''See also:''' [[Helmets#List of helmets|All Helmets]]
{{hatnote|Main article: [[Handwear]]}}Handwear includes gloves, gauntlets, bracers, and other equipment worn on the hands.  They can provide bonuses to [[Skill]]s or [[Saving Throw]]s, trigger beneficial effects in specific scenarios, or grant item-specific actions such as the ability to cast a certain spell.


=== Footwear ===
=== Gloves ===
{{hatnote|Main article: [[Footwear]]}}Footwear includes boots of various types.  They can provide bonuses to [[Saving Throw]]s, trigger movement-related benefits in specific scenarios, or grant item-specific actions such as the ability to cast a certain spell.


=== Camp Clothing ===
'''[[Gloves]]''' are type of accessories that provide beneficial passives or offer bonuses to [[Saving Throws]].
{{hatnote|Main article: [[Camp Clothing]]}}Camp Clothing are special type of Equipment each character wears while at the [[Campsite]].


== Jewelry ==
'''See also:''' [[Gloves#List of gloves|All Gloves]]
 
=== Boots ===
 
'''[[Boots]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]] or offer bonuses to [[Saving Throws]].
 
'''See also:''' [[Boots#List of boots|All Boots]]


=== Amulets ===
=== Amulets ===
{{hatnote|Main article: [[Amulets]]}}'''Amulets''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]]. Many amulets are merely non-magical jewelry whose sole purpose is to be sold for gold.
 
'''[[Amulets]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]].
 
'''See also:''' [[Amulets#List of amulets|All Amulets]]


=== Rings ===
=== Rings ===
{{hatnote|Main article: [[Rings]]}}'''Rings''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]].  Many rings are merely non-magical jewelry whose sole purpose is to be sold for gold.  A character can have two different rings equipped at once.


{{NavGameplay}}
'''[[Rings]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]].
[[Category:Equipment]]
 
'''See also:''' [[Rings#List of rings|All Rings]]
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