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'''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies, or | [[Main Page]] > [[Equipment]] | ||
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'''Equipment''' are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armor for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on. | |||
You can find detailed description for each type of equipment below. | You can find detailed description for each type of equipment below. | ||
== Sets == | |||
* [[:Category:Adamantine_Equipment|Adamantine]] | |||
== Weapons == | == Weapons == | ||
There are a number of ways to categorize | '''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs. | ||
There are a number of ways to categorize items: | |||
* Melee or Ranged | * Melee or Ranged | ||
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Each weapon deals a specific type of physical damage. The damage types are: | Each weapon deals a specific type of physical damage. The damage types are: | ||
* | * Blunt | ||
* Slashing | * Slashing | ||
* Piercing | * Piercing | ||
In addition, weapons can have various properties | In addition, weapons can have various special properties, though not all are implemented in the game as of now: | ||
{| class=wikitable | |||
! Property | |||
! Description | |||
|- | |||
| Ammunition | |||
| (Not implemented.) You need ammunition to be able to attack. You can regain half of your spent ammunition after a battle by spending one minute to search the area. | |||
|- | |||
| Finesse | |||
| When making an attack, you can choose between Strength and Dexterity for the attack and damage rolls (you must use the same choice for both). | |||
|- | |||
| Heavy | |||
| (Not implemented.) Small creatures have [[Disadvantage]] on attack rolls. | |||
|- | |||
| Light | |||
| Can be wielded in your off-hand as a secondary weapon. | |||
|- | |||
| Loading | |||
| (Not implemented.) You can only make one attack per turn with this weapon, be it through an action, bonus action, or reaction. | |||
|- | |||
| Range | |||
| Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with [[Disadvantage]]. Creatures outside of long range cannot be attacked. | |||
|- | |||
| Reach | |||
| A melee weapon with this property can be used to attack enemies up to 10ft away, instead of the regular 5ft. | |||
|- | |||
| Special | |||
| Various special rules apply to the weapon, explained in its description. | |||
|- | |||
| Thrown | |||
| A weapon with this property can be thrown for a ranged attack, even if it's normally melee. This combines with the Finesse property. For example, if you throw a Handaxe, you use Strength, but if you throw a Dagger, you can choose Dexterity instead. | |||
|- | |||
| Two-handed | |||
| Indicates that this is a two-handed weapon. It can only be used with both hands. | |||
|- | |||
| Versatile | |||
| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | |||
|- | |||
| Improvised | |||
| Indicates that this is an object not designed to be a weapon, but can be used as such anyway. | |||
|- | |||
| Silvered | |||
| (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons. | |||
|} | |||
=== Martial Weapons === | |||
[[Martial Weapons]] are weapons that require extensive training to effectively use in combat. Only martial classes such as [[Barbarian]], [[Fighter]], [[Paladin]], [[Ranger]], have proficiency with ''all'' martial weapons at level 1. You can obtain martial proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4. | |||
{| class="wikitable" | |||
|+ [[Martial_Weapons#List_Of_Martial_Weapons|List Of Martial Weapons]] | |||
|- | |||
! scope="col" | Melee Weapons | |||
! scope="col" | Ranged Weapons | |||
|- | |||
| | |||
* [[One-handed_Weapons#Martial_One-Handed_Weapons|One-handed]] | |||
* [[Two-handed_Weapons#Martial_Two-Handed_Weapons|Two-handed]] | |||
* [[Versatile_Weapons#Martial_Versatile_Weapons|Versatile]] | |||
| | |||
* [[One-handed_Weapons#Martial_One-Handed_Weapons|One-handed]] | |||
* [[Two-handed_Weapons#Martial_Two-Handed_Weapons|Two-handed]] | |||
|} | |||
=== Simple Weapons === | |||
[[Simple Weapons]] are easy to learn and use. Almost any commoner can wield simple weapons in combat. All classes except [[Druid]], [[Wizard]], and [[Sorcerer]] are proficient with ''all'' types of simple weapons at level 1. You can obtain simple weapon proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4. | |||
{| class="wikitable" | |||
|+ [[Simple_Weapons#List_Of_Simple_Weapons|List Of Simple Weapons]] | |||
|- | |||
! scope="col" | Melee Weapons | |||
! scope="col" | Ranged Weapons | |||
|- | |||
| | |||
* [[One-handed_Weapons#Simple_One-Handed_Weapons|One-handed]] | |||
* [[Two-handed_Weapons#Simple_Two-Handed_Weapons|Two-handed]] | |||
* [[Versatile_Weapons#Simple_Versatile_Weapons|Versatile]] | |||
| | |||
* [[Two-handed_Weapons#Simple_Two-Handed_Weapons|Two-handed]] | |||
|} | |||
== Armor, Clothing and Shields == | |||
=== Armor === | |||
'''[[Armor]]''' offers the character an improved base armor [[Armor Class]] to decrease the chance of being hit. When wearing Armor, your Armor Class becomes that of the piece of Armor you're wearing. In other words, it overrides your base Armor Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied. | |||
There are three types of armor: | |||
* [[Armor#Light Armor|Light Armor]] | |||
* [[Armor#Medium Armor|Medium Armor]] | |||
* [[Armor#Heavy Armor|Heavy Armor]] | |||
=== Clothing === | === Clothing === | ||
'''[[Clothing]]''' provides no additional protection against damage. Caster classes that have ''no'' [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] will wear Clothings to be able of [[Spell|Spellcasting]] (in and out of combat). | |||
You can obtain Light, Medium, or Heavy Armor Proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4. | |||
'''See also:''' [[Clothing#List of clothing|All Clothing]] | |||
=== Shields === | |||
'''[[Shield]]s''' provide bonuses to characters' [[Armor Class]] and decreases the chance of being hit by enemies. | |||
Taking the [[Character Abilities#Feats|Feat]] “Moderately Armored” can grant you Proficiency with [[Armor#Medium Armor|Medium Armor]] and Shields. | |||
'''See also:''' [[Shield#List of shields|All Shields]] | |||
'''Accessories''' offer various enchantments that benefit the player’s gameplay. | |||
== Other gear == | == Other gear == | ||
=== | === Helmets === | ||
'''[[Helmets]]''' are type of accessories that provide beneficial passives, allow characters to cast certain [[Spell|Spells]] or offer bonuses to [[Saving Throws]]. | |||
'''See also:''' [[Helmets#List of helmets|All Helmets]] | |||
=== Gloves === | |||
'''[[Gloves]]''' are type of accessories that provide beneficial passives or offer bonuses to [[Saving Throws]]. | |||
'''See also:''' [[Gloves#List of gloves|All Gloves]] | |||
=== | === Boots === | ||
'''[[Boots]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]] or offer bonuses to [[Saving Throws]]. | |||
'''See also:''' [[Boots#List of boots|All Boots]] | |||
=== Amulets === | === Amulets === | ||
'''[[Amulets]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]]. | |||
'''See also:''' [[Amulets#List of amulets|All Amulets]] | |||
=== Rings === | === Rings === | ||
'''[[Rings]]''' are type of accessories that provide beneficial passives or allow characters to cast certain [[Spell|Spells]]. | |||
[[ | |||
'''See also:''' [[Rings#List of rings|All Rings]] |