→Walkthrough: Added Inspirational Event for Killing MIndflayer.
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(→Walkthrough: Added Inspirational Event for Killing MIndflayer.) |
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* [STEALTH] Sneak away. | * [STEALTH] Sneak away. | ||
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], | Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background). | ||
If the player chooses to wake the newborn, they can hear its demands. | If the player chooses to wake the newborn, they can hear its demands. | ||
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[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]] | [[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]] | ||
If the party agrees to help the Mind Flayer, they need to find a corpse. Any random corpse will do, including killing random NPCs. Previously existing corpses will also work. Some options include: | If the party agrees to help the Mind Flayer, they need to find a corpse. Any random corpse will do, including killing random NPCs. | ||
* [[Ferg Drogher]] is particularly apropos for this as he walks away to tattle on Shadowheart. | |||
Previously existing corpses will also work. Some options include: | |||
* [[Dead Refugee]] near the Ironforge Gnome hideout {{coords|45|66}} | * [[Dead Refugee]] near the Ironforge Gnome hideout {{coords|45|66}} | ||
* Murdered Refugee in the Well in front of Sword Coast Couriers | * Murdered Refugee in the Well in front of Sword Coast Couriers | ||
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The party needs to pick up the corpse and bring it back to the mind flayer, to be rewarded with one skill point for the [[illithid powers]] tree. If the mind flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the [[Lower City]], killing a couple of NPCs. The mind flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point. | The party needs to pick up the corpse and bring it back to the mind flayer, to be rewarded with one skill point for the [[illithid powers]] tree. If the mind flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the [[Lower City]], killing a couple of NPCs. The mind flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point. | ||
If the mind flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt. | Feeding the mind flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). [[Oath of the Ancients]] Paladins will break their oath if this option is chosen. | ||
If the mind flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt, with no further reward. | |||
== Companion approval == | |||
* [[Barbarian|[BARBARIAN]]] '''WAKE UP, SQUIDFACE!''' {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Jaheira|+1}} {{Approval|Minthara|+1}} {{Approval|Minsc|+1}} {{Approval|Halsin|+1}} | |||
* Kill the mind flayer {{Approval|Minthara|+1}} {{Approval|Minsc|+1}} {{Approval|Lae'zel|+1}} | |||
== Quest rewards == | == Quest rewards == |