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| {{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
| | '''Fighting Style'''s are available to certain (sub)[[class]]es as a feature, increasing their combat efficacy with certain equipment. |
| '''Fighting Style''' is a class feature available to [[Fighter|Fighters]] at Level 1, [[Paladin|Paladins]] and [[Ranger|Rangers]] at Level 2, [[College of Swords]] [[Bard|Bards]] at Level 3 and [[Champion]] Fighters again at Level 10. | | * Once learned, Fighting Styles are permanently active; you ''cannot'' "disable" a Fighting Style. |
| [[Category:Passive Features]]
| | ** Respeccing at [[Withers#Services|Withers]] will still remove the feature. |
| | ** Protection is the only Fighting Style which allows you to choose whether or not it is applied, as a [[Resources#Reaction|Reaction]]. |
| | * Each fighting style can only be chosen once. |
| | ** You can learn multiple types, and they will all apply as applicable; a character dual-wielding [[Hand Crossbows]] with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, ''and'' deal additional damage with the offhand one. |
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| == List of Fighting Styles == | | == List of Fighting Styles == |
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| {| class=wikitable style="margin-left: auto; margin-right: auto;" | | {| class="wikitable" style="text-align: center;" |
| ! style="width: 225px;" | Fighting Style | | ! rowspan = 3 | Fighting Style |
| ! style="width: 200px;" | Available To | | ! colspan = 5 | Available To |
| ! style="width: 450px; text-align: top;" | Description | | ! rowspan = 3 | Description |
| | |- |
| | ! Level 1 |
| | ! colspan = 2 | Level 2 |
| | ! Level 3 !! Level 10 |
| | |- |
| | ! {{class|Fighter}} !! {{class|Paladin}} || {{class|Ranger}} !! {{class|College of Swords}} !! {{class|Champion}} |
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| | [[File:Fighting Style Archery Icon.png|middle|frameless|50px]] '''Archery''' || style="text-align:center;" | [[Fighter]], [[Ranger]] || You gain a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]]. | | | '''{{SAI|Archery|w=40}}''' || ✓ || || ✓ || || ✓ || You gain a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]]. |
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| | [[File:Fighting Style Defence Icon.png|middle|frameless|50px]] '''Defence''' || style="text-align:center;" | [[Fighter]], [[Paladin]], [[Ranger]] || You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. | | | '''{{SAI|Defence|w=40}}''' || ✓ || ✓ || ✓ || || ✓ || You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. |
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| | [[File:Fighting Style Duelling Icon.png|middle|frameless|50px]] '''Duelling''' || style="text-align:center;" | [[Fighter]], [[Paladin]], [[Ranger]], [[College of Swords]] || When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon. | | | '''{{SAI|Duelling|w=40}}''' || ✓ || ✓ || ✓ || ✓ || ✓ || When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon. |
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| | [[File:Fighting Style Great Weapon Icon.png|middle|frameless|50px]] '''Great Weapon Fighting''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once. | | | '''{{SAI|Great Weapon Fighting|w=40}}''' || ✓ || ✓ || || || ✓ || When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once. |
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| * This also applies to Versatile weapons wielded with both hands.
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| * Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
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| | [[File:Fighting Style Protection Icon.png|middle|frameless|50px]] '''Protection''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you have a [[Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. | | | '''{{SAI|Protection|w=40}}''' || ✓ || ✓ || || || ✓ || When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. |
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| ''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)''
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| | [[File:Fighting Style Two Weapon Icon.png|middle|frameless|50px]] '''Two Weapon Fighting''' || style="text-align:center;" | [[Fighter]], [[Ranger]], [[College of Swords]] || When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack. | | | '''{{SAI|Two-Weapon Fighting|w=40}}''' || ✓ || || ✓ || ✓ || ✓ || When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack. |
| * An offhand [[Hand Crossbow]] always adds your [[Dexterity]] [[Ability Score Modifier]] to the damage of the attack regardless of whether of you have '''Two Weapon Fighting''' or not.
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| |} | | |} |
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| | [[Category:Fighting styles]] |
| | [[Category:Class features]] |