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Fighting style

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A fighting style is a class feature available to multiple classes and subclasses, which increases their combat efficacy with certain weapons and armour.

  • Once learned, fighting styles are permanently active and cannot be disabled.
    • Respeccing with WithersWithers can remove or change a chosen fighting style.
    • Protection is the only Fighting Style which allows the character to choose whether or not it is applied, as a Reaction.
  • Each fighting style can only be chosen once.
    • The Champion Fighter is the only class/subclass in the game that is able to learn two fighting styles without multiclassing.
    • If multiple fighting styles are learned, they all apply as normal. A character dual wielding Hand Crossbows with both Archery and Two-Weapon Fighting gains +2 to attack rolls with both weapons, and adds their Dexterity modifier to the off-hand weapon's damage.

List of Fighting Styles[edit section | visual editor]

Fighting Style Available To Description
Level 1 Level 2 Level 3 Level 10
Fighter Paladin Ranger College of Swords Bard Champion Fighter
ArcheryArchery You gain a +2 bonus to Attack RollAttack Rolls you make with ranged Weapons.
DefenceDefence You gain a +1 bonus to Armour ClassArmour Class while wearing Armour.
DuellingDuelling When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Great Weapon FightingGreat Weapon Fighting When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
ProtectionProtection When you have a Shield, impose DisadvantageDisadvantage on an enemy who attacks one of your allies when you are within 1.5 m (5 ft). You must be able to see the enemy.
Two-Weapon FightingTwo-Weapon Fighting When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.