→Speaking with the Tieflings
(2 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
'''Find Zevlor''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with the tieflings at the [[Last Light Inn]]. | '''Find Zevlor''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with the tieflings at the [[Last Light Inn]]. | ||
{{SpoilerWarning}} | {{SpoilerWarning}}__TOC__ | ||
{{clear}} | |||
==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
Line 40: | Line 40: | ||
=== Speaking with the Tieflings === | === Speaking with the Tieflings === | ||
The party learns about the fate of the refugees by speaking to the survivors at Last Light Inn or by using [[Speak with Dead]] on the corpse of [[Locke]] in the [[House of | The party learns about the fate of the refugees by speaking to the survivors at Last Light Inn or by using [[Speak with Dead]] on the corpse of [[Locke]] in the [[House of Healing]]. Locke's corpse claims that [[Zevlor]] betrayed the tieflings and they had to run away. Speaking with [[Arabella]] as part of [[Find Arabella's Parents]] can elaborate on this a little more. | ||
=== Finding Zevlor === | === Finding Zevlor === | ||
Zevlor cannot be found until after [[Find Ketheric Thorm's Relic]]/[[Find the Nightsong]] is resolved and the party has left [[Shadowfell]]. This occurs towards the end of Act Two. If the | Zevlor cannot be found until after [[Find Ketheric Thorm's Relic]]/[[Find the Nightsong]] is resolved and the party has left [[Shadowfell]]. This occurs towards the end of Act Two. If the party explores [[Moonrise Towers]] or [[Moonrise Towers Prison]], there is seemingly no trace of Zevlor and he isn't with the other tiefling prisoners. Within the [[Ruined Battlefield]], the remains of tiefling caravan can be found, where Zevlor attempted to force a surrender. | ||
Zevlor can be found in the [[Mind Flayer Colony]] in the Tadpoling Centre, where he is trapped inside a Mind Flayer Pod {{Coords|694|14}}. The Neural Apparatus to open the pods, including Zevlor's, is located to the northeast of the room {{Coords|689|17}}. The party has the option to either open the pods, purge them, or leave them alone. | Zevlor can be found in the [[Mind Flayer Colony]] in the Tadpoling Centre, where he is trapped inside a Mind Flayer Pod {{Coords|694|14}}. The Neural Apparatus to open the pods, including Zevlor's, is located to the northeast of the room {{Coords|689|17}}. The party has the option to either open the pods, purge them, or leave them alone. |