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=== Accessing the monastery ===
=== Accessing the monastery ===
[[File:Monastery Window Entrance Quest.jpg|thumb|The broken door to the Monastery leads the way in.]]
[[File:Monastery Window Entrance Quest.jpg|thumb|The broken door to the Monastery leads the way in.]]
The [[Rosymorn Monastery]] is accessed from the [[Mountain Pass]]. Find the Cable Car Wheel {{coords|-47|-74}} and succeed in a Strength check (DC 15) to summon the cable car. Climb on the cable car and use the wheel to move towards the Monastery. Follow the path east until a cutscene triggers where a group of githyanki warriors shoot down some cultists. Unfortunately, the Rosymorn Monastery Doors are locked and magically enchanted, but there are broken windows that can be climbed through (X:64, Y:31) just west of the doors. Once inside, a number of drunk Kobolds must be dealt with to continue - one holds an item that starts this quest.
The [[Rosymorn Monastery]] is accessed from the [[Mountain Pass]]. Find the Cable Car Wheel {{coords|-47|-74}} and succeed in a Strength check (DC 15) to summon the cable car. Climb on the cable car and use the wheel to move towards the Monastery. Follow the path east until a cutscene triggers where a group of githyanki warriors shoot down some cultists. Unfortunately, the Rosymorn Monastery Doors are locked and magically enchanted, but there are broken windows that can be climbed through (X:64, Y:31) just west of the doors. Once inside, there are a number of drunk Kobolds who must be dealt with to continue - one of which holds an item that starts this quest.


=== The Dawnmaster's Crest ===
=== The Dawnmaster's Crest ===
One way to acquire the Blood of Lathander is to acquire the [[Dawnmaster's Crest]]. To do this, the party can acquire three weapons: a mace, a warhammer, and a battleaxe. The party can find ceremonial versions of all three items, but also simply use generic versions of the weapons (i.e. a [[Battleaxe]]). Completing the puzzle bestows the beneficial effect [[Morninglord's Radiance]] on all members the party. Alternatively, passing a passive {{Ability check|Perception|10}} reveals the hidden chamber containing the crest, and a {{Ability check|Sleight of Hand|30}} can unlock it, bypassing the puzzle and the beneficial effect [[Morninglord's Radiance]] entirely.
One way to acquire the Blood of Lathander is to acquire the [[Dawnmaster's Crest]]. To do this, the party can acquire three weapons: a mace, a warhammer, and a battleaxe. The party can find ceremonial versions of all three items, but also simply use generic versions of the weapons (i.e. a [[Battleaxe]]) can be used. The type of weapon is the only thing that matters for them to be accepted for the puzzle. Completing the puzzle bestows the beneficial effect [[Morninglord's Radiance]] upon all members the party. Alternatively, passing a passive {{Ability check|Perception|10}} reveals the hidden chamber containing the crest, and a {{Ability check|Sleight of Hand|30}} can unlock it, bypassing the puzzle and the beneficial effect [[Morninglord's Radiance]] entirely.


==== Ceremonial Mace ====
==== Ceremonial Mace ====
The [[Ceremonial Mace]] is held by a Kobold Looter on the ground floor {{Coords|40|28}}. Loot the mace from its body. An alternative Mace can be found to the southeast on the upper floor, by accessing the gravesite of Dawnmaster Stockhold {{Coords|127|-5}}.
The [[Ceremonial Mace]] is held by one of the Kobold Looters on the ground floor {{Coords|40|28}}. Loot the mace from its body. An alternative Mace can be found to the southeast on the upper floor, by accessing the gravesite of Dawnmaster Stockhold {{Coords|127|-5}}.


==== Ceremonial Battleaxe ====
==== Ceremonial Battleaxe ====
[[File:Ceremonial Warhammer Wall Quest.jpg|thumb|The crack in the wall to the Battleaxe.]]
[[File:Ceremonial Warhammer Wall Quest.jpg|thumb|The crack in the wall to the Battleaxe.]]
From the Kobold room, move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery. Once atop of the rocks, jump across to the Monastery's roof. Move south-east to find an enchanted door {{Coords|95|46}}. The door can be lockpicked (DC 15) and the barricades jumped over. Otherwise, the wall to the south can be destroyed with force or bludgeoning damage {{Coords|106|38}}. Once inside, there is a [[Guardian of Faith (creature)|Guardian of Faith]]. On the ground below it is the [[Ceremonial Battleaxe]]. Picking it up causes the Guardian to attack.
From the Kobold room, move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery. Once at the top of the rocks, jump across to the Monastery's roof. Move south-east to find an enchanted door {{Coords|95|46}}. The door can be lockpicked (DC 15) and the barricades jumped over. Otherwise, the wall to the south can be destroyed with force or bludgeoning damage {{Coords|106|38}}. Once inside, there is a [[Guardian of Faith]]. On the ground below it is the [[Ceremonial Battleaxe]]. Picking it up causes the Guardian to attack.


==== Ceremonial Warhammer ====
==== Ceremonial Warhammer ====
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[[File:Secret Stairway Rocks Quest.jpg|thumb|Climb the rocks to get to the next area.]]
[[File:Secret Stairway Rocks Quest.jpg|thumb|Climb the rocks to get to the next area.]]
[[File:Second Energy Source Quest.jpg|thumb|The second Energy Source.]]
[[File:Second Energy Source Quest.jpg|thumb|The second Energy Source.]]
From the stained glass room, move South up the hall, then jump across the gap to the East, where the enchanted door was. Move South, then East to find a set of crumbling stairs. Jump past the gaps to follow the stairs down. Once down the stairs, move north to a barricade on the west wall. Destroy it and walk through. Move north through the oak door, then keep moving west past the statue of Lathander. (Note: There is a lever on the wall {{coords|78|49}} that opens the monastery doors, which can make re-entering the monastery easier)
From the stained glass room, move South up the hall, then jump across the gap to the East, where the enchanted door was. Move South, then East to find a set of crumbling stairs. Jump past the gaps to follow the stairs down. Once the stairs have been descended, move north and a barricade is on the western wall. Destroy it and walk through. Move north through the oak door, then keep moving west past the statue of Lathander. (Note: There is a lever on the wall {{coords|78|49}} that opens the monastery doors, which can make re-entering the monastery easier)


After moving west, follow the stairs to north to reach the Monastery Basement {{coords|74|80}} where [[Crèche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.
After moving west, follow the stairs to north to reach the Monastery Basement {{coords|74|80}} where [[Crèche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.
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'''WARNING: Speaking to the Inquisitor makes the entire crèche hostile, and [[Steal a Githyanki Egg]] will be unable to be completed peacefully.'''
'''WARNING: Speaking to the Inquisitor makes the entire crèche hostile, and [[Steal a Githyanki Egg]] will be unable to be completed peacefully.'''


Move into the Inquisitor's Chambers, where the Inquisitor, [[Ch'r'ai W'wargaz]] is waiting to speak to the party. For this quest, it is possible to ignore him to avoid making the crèche hostile and move straight to the western hallway {{coords|1330|-660}}. Two statues here must be rotated - the south one requires an Athletics check to move and must be turned westward, while the other must be turned eastward. If the Athletics check was failed, the statue can be covered in Grease or attacked instead. A path opens in the wall, with some barrels that can be jumped over, moved aside, or destroyed. Proceed west to the Secret Stairway. Use ranged attacks to destroy the Energy Source crystal on the south side of the barrier.
Move into the Inquisitor's Chambers, where the Inquisitor, [[Ch'r'ai W'wargaz]] is waiting to speak to the party. For the purposes of this quest, it is possible to ignore him to avoid making the crèche hostile and move straight on to the western hallway {{coords|1330|-660}}. There are two statues here that must be rotated - the one to the south requires an Athletics check to move and must be turned to the west, while the other must be turned to the east. If the Athletics check was failed, the statue can be covered in Grease or be attacked instead. A path opens in the wall, with some barrels that can be jumped over, moved aside, or destroyed. Proceed west to the Secret Stairway. Use ranged attacks to destroy the Energy Source crystal on the south side of the barrier.


In the next room is a Dawnbreaker that shoots out pulses to knock the party away. Wait for breaks in the pulses to run up to and disarm it (DC 14). Unfortunately, the path forward is still blocked. Move to some rocks and climb them, then follow the path around to find another energy source {{coords|1118|-790}}. The final energy is on the rocks to the north. Avoid the pulses of the Dawnbreaker and consider disarming it to easily destroy the Energy Source.
In the next room is a Dawnbreaker that shoots out pulses to knock the party away. Wait for breaks in the pulses to run up to it and disarm it (DC 14). Unfortunately, the path forward is still blocked. Move to some rocks and climb them, then follow the path around to find another energy source {{coords|1118|-790}}. The final energy is on the rocks to the north. Avoid the pulses of the Dawnbreaker and consider disarming it to easily destroy the Energy Source.


Moving forward, the party finally encounters the Blood of Lathander. From here, there are several outcomes.
Moving forward, the party finally encounters the Blood of Lathander. From here, there are several outcomes.


==== Using the Dawnmaster's Crest ====
==== Using the Dawnmaster's Crest ====
If the Dawnmaster's Crest was obtained, place it in the altar's item slot to safely take the Blood of Lathander. Placing the crest after taking the mace also deactivates the trap.
If the Dawnmaster's Crest was obtained, simply place it in the altar's item slot to safely take the Blood of Lathander. Placing the crest after taking the mace also deactivates the trap.


==== Taking the Mace by Force ====
==== Taking the Mace by Force ====
If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever party member grabbed the mace is trapped behind a forcefield and cannot act until they've escaped ([[Misty Step]] or [[Dimension Door]] work here). Alternatively, the party can destroy the energy source {{coords|1063|-788}} below the platform powering the forcefield. If the Solar Machines are destroyed the creche will still be intact, otherwise the creche will destroyed by the blast. Some companions who get stuck in the blast have unique dialogue afterwards.
If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever party member grabbed the mace is trapped behind a forcefield and cannot act until they've escaped ([[Misty Step]] or [[Dimension Door]] work here). Alternatively, the party can destroy the energy source {{coords|1063|-788}} below the platform that is powering the forcefield. If the Solar Machines are destroyed the creche will still be intact, otherwise the creche will destroyed by the blast. Some companions who get stuck in the blast have unique dialogue afterwards.
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