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{{ActionPage
[[File:Frenzy Icon 2.png|frameless|right]]
| summary = '''Frenzy''' is a {{Class|Berserker}} Bonus Action that is a superset of [[Rage]]. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing some benefits of Frenzy.
[[Category:Class Actions]][[Category:Bonus Actions]]
'''Frenzy''' is a [[Berserker]] [[Barbarian]] Bonus Action. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities.


| description = Your {{Cond|Rage}} turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} as a bonus action.
== Description ==
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.
| warning = {{Warning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Frenzy.webp
You gain the use of {{SmallIcon|Frenzied_Strike_Icon_2.png}} [[Frenzied Strike]] and {{SmallIcon|Enraged_Throw_Icon_2.png}} [[Enraged Throw]]. You can also use an [[Improvised Melee Weapon]] as a bonus action.
| cost = bonus, rage
 
| concentration =  
Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
| damage =  
 
| damage2 =  
== Properties ==
| attack roll =
{{InfoBlob|{{action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| recharge =
 
| duration =
* {{Range|Self}}
| range = self
* ''Only available in combat''
| aoe =
 
| aoe m =
{| role="presentation" class="wikitable mw-collapsible"
| aoe ft =
| <strong>[[File:Frenzied Condition Icon 3.png|frameless|upright=0.12]] Frenzied</strong>
| save =
|-
| additional =
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| higher levels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| condition = Frenzied
* Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| condition duration = 10
* Cannot cast or concentrate on [[Spells|spells]].
| condition2 = Rage Impeded
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
| condition2 duration = Permanent
|}
| class learns at level 3 = Berserker
 
| notes =
== At Higher Levels ==
}}
At level 9, the bonus damage to attacks granted by Frenzy increases to +3. At level 16, it increases to +4.
{{BarbarianNavbox}}
 
''(Note: Levels 6 and above are not yet available in Early Access.)''
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