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{{ | {{Infobox statistics | ||
| name = Full-illithid | |||
|name | | image = Player Mind Flayer Model.png | ||
| | | imagesize = 0.4 | ||
| | | size = Medium | ||
| | | type = Aberration | ||
| | | race = [[Mind flayer]] | ||
| | | armour_class = 16 | ||
| | | movement_speed_meters = | ||
| | | movement_speed_feet = | ||
| | | weight_kg = 60 | ||
| | | weight_lb = | ||
| | | str = 13 | ||
| | | dex = 12 | ||
| | | con = 14 | ||
| | | int = 20 | ||
| | | wis = 18 | ||
| | | cha = 18 | ||
| | |||
| | | condition1_name = Mind Flayer Form | ||
| | | condition1_description = Entity has become a mind flayer. | ||
| condition2_name = Permanent Mind Sanctuary | |||
| condition2_description = Can use actions and bonus actions interchangeably. | |||
| feature1_name = Ability Drain | |||
| feature1_description = Once per turn, reduce an attack target's relevant Ability score by 1. | |||
| feature2_name = Charm | |||
| feature2_description = Charm an enemy as a reaction. | |||
| feature3_name = Cull the Weak | |||
| | | feature3_description = If an enemy has fewer HP than you do illithid powers, it dies, damaging nearby creatures. | ||
| | | feature4_name = Favourable Beginnings | ||
| feature4_description = Add your Proficiency bonus to the first attack roll or ability check. | |||
| feature5_name = Luck of the Far Realms | |||
| feature5_description = Once per Long Rest, change a successful Attack Roll into a Critical Hit. | |||
| feature6_name = Permanent Mind Sanctuary | |||
| feature6_description = You can use actions and bonus actions interchangeably. | |||
| feature7_name = Psionic Backlash (passive feature) | |||
| feature7_description = React to a spell attack by dealing psychic damage for every level of that spell. | |||
| feature8_name = Psionic Dominance (passive feature) | |||
| feature8_description = React by nullifying a spell with a level lower or equal to your proficiency bonus. | |||
}} | }} | ||
A '''full-illithid''' is a character who has undergone complete ceremorphosis and become a [[mind flayer]]. This option will only become available after travelling to the [[Astral Plane]] during the quest [[Confront the Elder Brain]]. | A '''full-illithid''' is a character who has undergone complete ceremorphosis and become a [[mind flayer]]. This option will only become available after travelling to the [[Astral Plane]] during the quest [[Confront the Elder Brain]]. | ||
In order to transform, the player must offer to do so while in dialogue with [[The Emperor]] or [[Orpheus]] once they have reached the Astral Plane after travelling to the [[Morphic Pool]]. If [[Karlach]] was brought along, she will also offer to transform. | In order to transform, the player must offer to do so while in dialogue with [[The Emperor]] or [[Orpheus]] once they have reached the Astral Plane after travelling to the [[Morphic Pool]]. If [[Karlach]] was brought along, she will also offer to transform. It is not necessary for the player character or Karlach to have accepted the [[Astral-Touched Tadpole]] and become a [[partial-illithid]] in order to become a full-illithid. | ||
Only the player character, | Only the player character, Orpheus or Karlach may undergo the full transformation{{verify}}. | ||
== Changes == | == Changes == | ||
Player-characters and Karlach will still have access to their previous set of abilities and proficiencies. However, ability scores, race and type will change (see info box). | Player-characters and Karlach will still have access to their previous set of abilities and proficiencies. However, ability scores, race and type will change (see info box). | ||
Orpheus will have slightly different stats, and only have access to his illithid powers. | |||
===Conditions=== | ===Conditions=== | ||
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*{{cond|Permanent Mind Sanctuary}} | *{{cond|Permanent Mind Sanctuary}} | ||
=== | === New abilities === | ||
After becoming a full-illthid, the illithid power tree will become locked, {{note|As of patch #5}} however most{{note|After becoming full-illithid, cannot gain: [[Displace]], [[Freecast]], [[Repulsor]], [[Illithid Expertise]]}} abilities, or upgraded versions of abilities, will be gained, as well as some new ones: | |||
{{div col}} | {{div col}} | ||
* {{SAI|Levitate}} | * {{SAI|Levitate (Illithid Power)}} | ||
* {{SAI|Tentacle Whip}} | * {{SAI|Tentacle Whip}} | ||
* {{SAI|Extract Brain}} | * {{SAI|Extract Brain}} | ||
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* {{SAI|Augmented Shield of Thralls}} | * {{SAI|Augmented Shield of Thralls}} | ||
* {{SAI|Potent Concentrated Blast}} | * {{SAI|Potent Concentrated Blast}} | ||
* {{SAI|Fracture Psyche}} | * {{SAI|Fracture Psyche (Full-illithid)}} | ||
{{div col end}} | {{div col end}} | ||
And the full-illithid upgrade of Mind Sanctuary: | |||
* {{SAI|Permanent Mind Sanctuary}} | |||
===Old abilities=== | |||
If the character did not already have the following powers, they will be unlocked: | If the character did not already have the following powers, they will be unlocked: | ||
{{div col}} | |||
* {{SAI|Displacer Beast Shape}} | * {{SAI|Displacer Beast Shape}} | ||
* {{SAI|Stage Fright}} | * {{SAI|Stage Fright}} | ||
Line 88: | Line 87: | ||
* {{SAI|Mind Sanctuary}} | * {{SAI|Mind Sanctuary}} | ||
* {{SAI|Transfuse Health}} | * {{SAI|Transfuse Health}} | ||
{{div col end}} | |||
And the following passives, if they did not already have them: | |||
{{div col}} | |||
* {{SAI|Ability Drain}} | |||
* {{SAI|Charm}} | |||
* {{SAI|Cull the Weak}} | |||
* {{SAI|Favourable Beginnings}} | |||
* {{SAI|Luck of the Far Realms}} | |||
* {{SAI|Psionic Backlash}} | |||
* {{SAI|Psionic Dominance}} | |||
{{div col end}} | |||
== See also == | |||
* [[Illithid powers]] | |||
* [[Partial-illithid]] | |||
== Notes == | |||
{{notelist}} | |||
[[Category:Gameplay mechanics]][[Category:Races]][[Category:Playable races]] | [[Category:Gameplay mechanics]][[Category:Races]][[Category:Playable races]] | ||
{{NavGameplay/Character}} | {{NavGameplay/Character}} |