Full-illithid: Difference between revisions

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{{SpoilerWarning}}
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{{CharacterInfo
{{Infobox statistics
|title        =
| name = Full-illithid
|name         = Full-Illithid
| image = Player Mind Flayer Model.png
|file        = Player Mind Flayer Model.png
| imagesize = 0.4
|file-px      = 150px
| size = Medium
|STR          = 13
| type = Aberration
|DEX          = 12
| race = [[Mind flayer]]
|CON          = 14
| armour_class = 16
|INT          = 20
| movement_speed_meters =  
|WIS          = 18
| movement_speed_feet =  
|CHA          = 18
| weight_kg = 60
|race        = [[Mind flayer]]
| weight_lb =  
|type        = Aberration
| str = 13
|HP          =  
| dex = 12
|AC          = 16
| con = 14
|speed        =  
| int = 20
|size        = Medium
| wis = 18
|weight      = 60kg
| cha = 18
|proficiency  =  
 
|initiative  = +1
| condition1_name = Mind Flayer Form
|passive      =  
| condition1_description = Entity has become a mind flayer.
{{PAS|Ability Drain}}
| condition2_name = Permanent Mind Sanctuary
{{PAS|Charm}}
| condition2_description = Can use actions and bonus actions interchangeably.
{{PAS|Cull the Weak}}
 
{{PAS|Favourable Beginnings}}
| feature1_name = Ability Drain
{{PAS|Luck of the Far Realms}}
| feature1_description = Once per turn, reduce an attack target's relevant Ability score by 1.
{{PAS|Permanent Mind Sanctuary}}
| feature2_name = Charm
{{PAS|Psionic Backlash}}
| feature2_description = Charm an enemy as a reaction.
{{PAS|Psionic Dominance}}
| feature3_name = Cull the Weak
|alt-name    = Model
| feature3_description = If an enemy has fewer HP than you do illithid powers, it dies, damaging nearby creatures.
|alt-file    =  
| feature4_name = Favourable Beginnings
| feature4_description = Add your Proficiency bonus to the first attack roll or ability check.
| feature5_name = Luck of the Far Realms
| feature5_description = Once per Long Rest, change a successful Attack Roll into a Critical Hit.
| feature6_name = Permanent Mind Sanctuary
| feature6_description = You can use actions and bonus actions interchangeably.
| feature7_name = Psionic Backlash (passive feature)
| feature7_description = React to a spell attack by dealing psychic damage for every level of that spell.
| feature8_name = Psionic Dominance (passive feature)
| feature8_description = React by nullifying a spell with a level lower or equal to your proficiency bonus.
}}
}}
A '''full-illithid''' is a character who has undergone complete ceremorphosis and become a [[mind flayer]]. This option will only become available after travelling to the [[Astral Plane]] during the quest [[Confront the Elder Brain]].
A '''full-illithid''' is a character who has undergone complete ceremorphosis and become a [[mind flayer]]. This option will only become available after travelling to the [[Astral Plane]] during the quest [[Confront the Elder Brain]].


In order to transform, the player must offer to do so while in dialogue with [[The Emperor]] or [[Orpheus]] once they have reached the Astral Plane after travelling to the [[Morphic Pool]]. If [[Karlach]] was brought along, she will also offer to transform.
In order to transform, the player must offer to do so while in dialogue with [[The Emperor]] or [[Orpheus]] once they have reached the Astral Plane after travelling to the [[Morphic Pool]]. If [[Karlach]] was brought along, she will also offer to transform. It is not necessary for the player character or Karlach to have accepted the [[Astral-Touched Tadpole]] and become a [[partial-illithid]] in order to become a full-illithid.


Only the player character, [[Orpheus]] or [[Karlach]] may undergo the full transformation{{verify}}.
Only the player character, Orpheus or Karlach may undergo the full transformation{{verify}}.


== Changes ==
== Changes ==
Player-characters and Karlach will still have access to their previous set of abilities and proficiencies. However, ability scores, race and type will change (see info box).  
Player-characters and Karlach will still have access to their previous set of abilities and proficiencies. However, ability scores, race and type will change (see info box).  


[[Orpheus]] will have slightly different stats, and only have access to his illithid powers.
Orpheus will have slightly different stats, and only have access to his illithid powers.


===Conditions===
===Conditions===
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*{{cond|Permanent Mind Sanctuary}}
*{{cond|Permanent Mind Sanctuary}}


===Passives===
=== New abilities ===
A full-illithid gains the following passives, if they did not already have them:
After becoming a full-illthid, the illithid power tree will become locked, {{note|As of patch #5}} however most{{note|After becoming full-illithid, cannot gain: [[Displace]], [[Freecast]], [[Repulsor]], [[Illithid Expertise]]}} abilities, or upgraded versions of abilities, will be gained, as well as some new ones:
 
{{div col}}
* {{SAI|Ability Drain}}
* {{SAI|Charm}}
* {{SAI|Cull the Weak}}
* {{SAI|Favourable Beginnings}}
* {{SAI|Luck of the Far Realms}}
* {{SAI|Permanent Mind Sanctuary}}
* {{SAI|Psionic Backlash}}
* {{SAI|Psionic Dominance}}
{{div col end}}
 
=== Attacks and abilities ===
As a full-illithid, a character may now unlock any of the regular [[illithid powers]], provided they had already had access to the illithid power menu. As well, they automatically gain some more powerful versions of regular powers:
 
{{div col}}
{{div col}}
* {{SAI|Levitate}}
* {{SAI|Levitate (Illithid Power)}}
* {{SAI|Tentacle Whip}}
* {{SAI|Tentacle Whip}}
* {{SAI|Extract Brain}}
* {{SAI|Extract Brain}}
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* {{SAI|Augmented Shield of Thralls}}
* {{SAI|Augmented Shield of Thralls}}
* {{SAI|Potent Concentrated Blast}}
* {{SAI|Potent Concentrated Blast}}
* {{SAI|Fracture Psyche}}
* {{SAI|Fracture Psyche (Full-illithid)}}
{{div col end}}
{{div col end}}


And the full-illithid upgrade of Mind Sanctuary:
* {{SAI|Permanent Mind Sanctuary}}
===Old abilities===
If the character did not already have the following powers, they will be unlocked:
If the character did not already have the following powers, they will be unlocked:
{{div col}}
* {{SAI|Displacer Beast Shape}}
* {{SAI|Displacer Beast Shape}}
* {{SAI|Stage Fright}}
* {{SAI|Stage Fright}}
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* {{SAI|Mind Sanctuary}}
* {{SAI|Mind Sanctuary}}
* {{SAI|Transfuse Health}}
* {{SAI|Transfuse Health}}
{{div col end}}
And the following passives, if they did not already have them:
{{div col}}
* {{SAI|Ability Drain}}
* {{SAI|Charm}}
* {{SAI|Cull the Weak}}
* {{SAI|Favourable Beginnings}}
* {{SAI|Luck of the Far Realms}}
* {{SAI|Psionic Backlash}}
* {{SAI|Psionic Dominance}}
{{div col end}}
== See also ==
* [[Illithid powers]]
* [[Partial-illithid]]


== Notes ==
{{notelist}}


[[Category:Gameplay mechanics]][[Category:Races]][[Category:Playable races]]
[[Category:Gameplay mechanics]][[Category:Races]][[Category:Playable races]]
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{{NavGameplay/Character}}

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