Editing Glyph of Warding

From Baldur's Gate 3 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Glyph of Warding
| name = Glyph of Warding
| image = Glyph of Warding.webp
| image = Glyph of Warding Icon.png
| level = 3
| level = 3
| school = Abjuration
| school = Abjuration
| ritual =  
| ritual =
| classes = Bard, Cleric, Wizard
| classes = Bard, Cleric, Wizard
| class learns at level 5 = Bard, Cleric, Wizard
| class learns at level 5 = Bard, Cleric, Wizard
| class learns at level 2 =  
| class learns at level 2 =
| races =  
| races =
| race learns at level 1 =  
| race learns at level 1 =
| race learns at level 2 =  
| race learns at level 2 =
| summary = This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.
| summary = This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.
| description = Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.
| description = Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.


The glyph will last until triggered, or until a [[Long Rest]].
The glyph will last until triggered, or until a [[Long Rest]].
| warning = {{Prereq|Only one glyph can be active at a time.}}
 
| cost = action, spell3
{{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time.
| attack roll =  
| action type = action
| damage =  
| attack roll =
| damage modifier =  
| damage =
| damage type =  
| damage modifier =
| damage save =  
| damage type =
| damage save effect =  
| damage save =
| damage per =  
| damage save effect =
| extra damage =  
| damage per =
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =  
| extra damage type =
| extra damage save =  
| extra damage save =
| extra damage save effect =  
| extra damage save effect =
| extra damage per =  
| extra damage per =
| concentration =  
| concentration =
| save = DEX
| range =
| range =  
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
Line 38: Line 40:
| aoe m = 4
| aoe m = 4
| aoe ft = 13
| aoe ft = 13
| condition =  
| condition =
| condition duration =  
| condition duration =
| condition save =  
| condition save =
| area =  
| area =
| area category =  
| area category =
| area shape =  
| area shape =
| area range m =  
| area range m =
| area range ft =  
| area range ft =
| area duration =  
| area duration =
| area turn start damage =  
| area turn start damage =
| area turn start damage type =  
| area turn start damage type =
| area turn start damage save =  
| area turn start damage save =
| area turn start damage save effect =  
| area turn start damage save effect =
| area turn end damage =  
| area turn end damage =
| area turn end damage type =  
| area turn end damage type =
| area turn end damage save =  
| area turn end damage save =
| area turn end damage save effect =  
| area turn end damage save effect =
| area condition =  
| area condition =
| area condition 2 =  
| area condition 2 =
| area condition 3 =  
| area condition 3 =
| area condition 4 =  
| area condition 4 =
| higher levels = See each individual variant's page.
| higher levels = See each individual variant's page.
| variants = Glyph of Warding: Sleep, Glyph of Warding: Detonation, Glyph of Warding: Thunder, Glyph of Warding: Lightning, Glyph of Warding: Fire, Glyph of Warding: Cold, Glyph of Warding: Acid
| variants = Glyph of Warding: Sleep, Glyph of Warding: Detonation, Glyph of Warding: Thunder, Glyph of Warding: Lightning, Glyph of Warding: Fire, Glyph of Warding: Cold, Glyph of Warding: Acid
| notes = * When the glyph is triggered, those affected by it each rolls a [[File:Save Throw Icons.png|frameless|upright=0.1|link=]] [[Dexterity]] {{SavingThrow}}. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants.
| notes = * The glyph will last until triggered, or until a [[Long Rest]].
* When the glyph is triggered, those affected by it each rolls a [[File:Save Throw Icons.png|frameless|upright=0.1|link=]] [[Dexterity]] {{SavingThrow}}. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants.
* Only those considered an enemy can trigger the glyph, for the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot in the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
* Only those considered an enemy can trigger the glyph, for the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot in the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
* If the glyph is cast in an area where hostile creatures are already present, it triggers immediately.
* When the glyph is triggered everyone within the area is affected, regardless of allegiance.
* When the glyph is triggered everyone within the area is affected, regardless of allegiance.
* Only one glyph can be active at a time.
** If another glyph is placed while one is already active, the previous one will fade and vanish with no effect.
** The limit is one per character; multiple characters can each have a glyph active at a time.
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. This is true for most AOE spells but it is especially so for the sleep variant of Glyph of Warding:
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. This is true for most AOE spells but it is especially so for the sleep variant of Glyph of Warding:
** The shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
** The shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
** Magical Sleep Immunity is fairly common, either from an [[Elixir of Peerless Focus]] or from [[Fey Ancestry]]
** Magical Sleep Immunity is fairly common, either from an [[Elixir of Peerless Focus]] or from [[Fey Ancestry]]
*** [[Shadowheart]], being a [[Half-Elf]] [[Cleric]], can naturally utilize this tactic starting from level
*** [[Shadowheart]], being a [[Half-Elf]] [[Cleric]], can naturally utilize this tactic starting from level 5.
* The incantation for Glyph of Warding is '''Ira et Dolor''', Latin for "anger and pain".
| video = Glyph of Warding Visuals.mp4
| video = Glyph of Warding Visuals.mp4
}}
}}
Line 79: Line 77:
== External Links ==
== External Links ==
* {{FRWiki|Glyph of warding|long}}
* {{FRWiki|Glyph of warding|long}}
[[Category:Sources of Acid damage]]
[[Category:Sources of Lightning damage]]
[[Category:Sources of Cold damage]]
[[Category:Sources of Fire damage]]
[[Category:Sources of Thunder damage]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)