Editing Glyph of Warding: Detonation
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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Glyph of Warding: Detonation | | name = Glyph of Warding: Detonation | ||
| image = Glyph of Warding Detonation. | | image = Glyph of Warding Detonation Icon.png | ||
| level = 3 | | level = 3 | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | | ritual = | ||
| | | classes = Bard, Cleric, Wizard | ||
| summary = This spell is a variant of the Level 3 Abjuration Spell, | | class learns at level 5 = Bard, Cleric, Wizard | ||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered. | |||
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back. | | description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back. | ||
The glyph will last until triggered, or until a [[Long Rest]]. | The glyph will last until triggered, or until a [[Long Rest]]. | ||
| | {{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time. | ||
| action type = action | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = | | range = | ||
| range m = 9 | | range m = 9 | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| variants = | | variants = | ||
| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. | | notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. |