Glyph of Warding: Detonation: Difference between revisions

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'''Glyph of Warding: Detonation''' is variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
{{SpellPage
| name = Glyph of Warding: Detonation
| image = Glyph of Warding Detonation.webp
| level =  3
| school = Abjuration
| ritual =
| variant of = Glyph of Warding
| summary = This spell is a variant of the Level 3 Abjuration Spell, {{SAI|Glyph of Warding}}. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back.


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Abjuration Spells]]
The glyph will last until triggered, or until a [[Long Rest]].
| warning = {{Prereq|Only one glyph can be active at a time.}}
| cost = action, spell3
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| save = DEX
| range =
| range m = 9
| range ft = 30
| aoe = radius
| aoe m = 4
| aoe ft = 13
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| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
* When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet.
| video = Glyph of Warding Visuals.mp4
}}


[[File:Glyph of Warding Detonation Icon.png|thumb|240x240px|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Only one glyph can be active at a time.''"</div>
* {{FRWiki|Glyph of warding|long}}
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 3 Spell Slot'''</div>
----
| Range = 9m / 30ft
| School = Abjuration
| Concentration = None
| Class = [[Bard]], [[Cleric]], [[Wizard]]
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)}}]]
 
==Description==
The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.
 
Only one glyph can be active at a time.
==Properties==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 3 Spell Slot}}
 
''Available to level 5 [[Bard]], [[Cleric]] and [[Wizard]].''
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}}
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}} (the Ward)
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
*Effect: pushes everyone within range back when stepped on by an enemy

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