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{{SpellPage | {{SpellPage | ||
| name = Glyph of Warding: Detonation | | name = Glyph of Warding: Detonation | ||
| image = Glyph of Warding Detonation | | image = Glyph of Warding Detonation.webp | ||
| level = 3 | | level = 3 | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | | ritual = | ||
| | | variant of = Glyph of Warding | ||
| summary = This spell is a variant of the Level 3 Abjuration Spell, {{SAI|Glyph of Warding}}. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered. | |||
| summary = This spell is a variant of the Level 3 Abjuration Spell, | |||
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back. | | description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back. | ||
The glyph will last until triggered, or until a [[Long Rest]]. | The glyph will last until triggered, or until a [[Long Rest]]. | ||
| warning = {{Prereq|Only one glyph can be active at a time.}} | |||
{{ | | cost = action, spell3 | ||
| | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| save = DEX | |||
| range = | | range = | ||
| range m = 9 | | range m = 9 | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. | | notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. |