4,193
edits→Act Two
(→Act Two: Shar's Spear of Evening effect grants bonus to all weapon damage, not just the spear's.) |
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*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns | *When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns | ||
| [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush | | [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush{{ref|name=note1}} | ||
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*{{Coords|98|-57}} | *{{Coords|98|-57}} | ||
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! scope="row"| {{MdRarityItem|Cruel Sting}} | ! scope="row"| {{MdRarityItem|Cruel Sting}} | ||
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*If [[drow]] | *If [[drow]]{{ref|name=note2}}, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets | ||
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}}) | *Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}}) | ||
|rowspan=2| [[Kar'niss]] at the ruined ambush building | |rowspan=2| [[Kar'niss]]{{ref|name=note3}} at the ruined ambush building | ||
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}} | |rowspan="2" style="text-align: center;"| {{Coords|0|-15}} | ||
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*Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow | *Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow | ||
| [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery | | [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery{{ref|name=note4}} | ||
|style="text-align: center;"| {{Coords|-51|36}} | |style="text-align: center;"| {{Coords|-51|36}} | ||
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*[[Death Saving Throw|Death saving throws]] +2 | *[[Death Saving Throw|Death saving throws]] +2 | ||
| In a burrow behind and below the camp north-west of the [[He Who Was]] campsite | | In a burrow{{ref|name=note5}} behind and below the camp north-west of the [[He Who Was]] campsite | ||
|style="text-align: center;"| {{Coords|110|130}} | |style="text-align: center;"| {{Coords|110|130}} | ||
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|} | |} | ||
<references> | |||
{{ref|For him to be an enemy at the ambush, you should progress [[Follow the Convoy]] to the abandoned building and side with [[Harpers]] during the encounter.|name=note1}} | |||
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note2}} | |||
{{ref|Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, and [[Isobel]] at the [[Last Light Inn]] will give it back if you didn't make [[Jaheira]] hostile beforehand. If you side with cultists during [[Follow the Convoy]], [[Disciple Z'rell]] in the [[Moonrise Towers]] will provide the lantern.|name=note3}} | |||
{{ref|Nearby torches should be put out for the Mastiff to appear.|name=note4}} | |||
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note5}} | |||
</references> | |||
{{h3|[[Last Light Inn]]}} | {{h3|[[Last Light Inn]]}} | ||
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*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]] | *On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]] | ||
|rowspan=8| Bought or stolen from [[Dammon]] at the Inn blacksmith | |rowspan=8| Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith | ||
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}} | |rowspan="8" style="text-align: center;"| {{Coords|-33|164}} | ||
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*+2 bonus to [[saving throw|saving throws]] against [[spells]] | *+2 bonus to [[saving throw|saving throws]] against [[spells]] | ||
*[[Constitution]] saving throws +1 | *[[Constitution]] saving throws +1 | ||
|rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] | |rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue | ||
|rowspan="3" style="text-align: center;"| {{Coords|-33|164}} | |rowspan="3" style="text-align: center;"| {{Coords|-33|164}} | ||
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*[[Acrobatics]] +1 | *[[Acrobatics]] +1 | ||
*[[Armour Class]] +1 | *[[Armour Class]] +1 | ||
|rowspan=2| Bought or stolen from [[Mattis]] inside the Inn | |rowspan=2| Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn | ||
|rowspan="2" style="text-align: center;"| {{Coords|-56|141}} | |rowspan="2" style="text-align: center;"| {{Coords|-56|141}} | ||
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*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier | *At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier | ||
*[[Armour Class]] +1 | *[[Armour Class]] +1 | ||
| Rewarded by [[Alfira]] for [[Rescue the Tieflings]] | | Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]] | ||
|style="text-align: center;"| {{Coords|-64|141}} | |style="text-align: center;"| {{Coords|-64|141}} | ||
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*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}}) | *Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}}) | ||
*[[Strength]] [[saving throw|saving throws]] +1 | *[[Strength]] [[saving throw|saving throws]] +1 | ||
|rowspan=3| Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn | |rowspan=3| Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn | ||
|rowspan="3" style="text-align: center;"| {{Coords|-56|133}} | |rowspan="3" style="text-align: center;"| {{Coords|-56|133}} | ||
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*When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s) | *When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s) | ||
| Underneath a loose plank in the bedroom on the ground floor, north of the bar | | Underneath a loose plank{{ref|name=note10}} in the bedroom on the ground floor, north of the bar | ||
|style="text-align: center;"| {{Coords|-80|158}} | |style="text-align: center;"| {{Coords|-80|158}} | ||
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*[[Resistance]] to {{DamageColor|Fire|Fire}} damage | *[[Resistance]] to {{DamageColor|Fire|Fire}} damage | ||
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}}) | *Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}}) | ||
| On a dead body covered by rubble in the cemetery north of the Last Light Inn | | On a dead body covered by rubble{{ref||name=note10}} in the cemetery north of the Last Light Inn | ||
|style="text-align: center;"| {{Coords|-3|217}} | |style="text-align: center;"| {{Coords|-3|217}} | ||
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|} | |} | ||
{{ | <references> | ||
{{ref|Dammon will be unavailable if you failed the [[Save the Refugees]] quest.|name=note6}} | |||
{{ref|Mattis will be unavailable if you failed the Save the Refugees quest or didn't convince [[Rolan]] in the [[Emerald Grove]] to stay and fight.|name=note7}} | |||
{{ref|Alfira will be unavailable if killed before at camp by [[The Dark Urge (origin)|The Dark Urge]], or if you failed the Save the Refugees quest.|name=note8}} | |||
{{ref|Barcus will be unavailable if not rescued in the [[Blighted Village]] and later in the [[Grymforge]].|name=note9}} | |||
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note10}} | |||
</references> | |||
{{h3|[[Reithwin Town]]}} | {{h3|[[Reithwin Town]]}} | ||
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*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | ||
| On a Sharran altar in the hidden room at the bottom of the sanctuary | | On a Sharran altar in the hidden room at the bottom of the sanctuary | ||
|style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}} | |style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}} | ||
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*When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns | *When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns | ||
*[[Dexterity]] [[saving throw|saving throws]] +1 | *[[Dexterity]] [[saving throw|saving throws]] +1 | ||
| Locked gilded chest at the south-most part of the basement | | Locked gilded chest at the south-most part of the basement | ||
|style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}} | |style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}} | ||
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*While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]] | *While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]] | ||
| On a skeleton leaning against a tree near the graveyard gate | | On a skeleton{{ref|name=note11}} leaning against a tree near the graveyard gate | ||
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}} | |style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}} | ||
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! scope="row"| {{MdRarityItem|Psionic Ward Armour}} | ! scope="row"| {{MdRarityItem|Psionic Ward Armour}} | ||
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*If [[githyanki]] | *If [[githyanki]]{{ref|name=note12}}, gain [[resistance]] to {{DamageColor|Psychic|Psychic}} damage | ||
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}} | *On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}} | ||
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]] | *[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]] | ||
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*Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}}) | *Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}}) | ||
| Wooden chest next to the charred corpse behind the hidden door | | Wooden chest next to the charred corpse behind the hidden door{{ref|name=note11}} | ||
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}} | |style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}} | ||
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*[[Deception]] +1 | *[[Deception]] +1 | ||
| On the charred corpse behind the hidden door | | On the charred corpse behind the hidden door{{ref|name=note11}} | ||
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}} | |style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}} | ||
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*When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage | *When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage | ||
| Gilded chest on the rocky ledge above the pit | | Gilded chest on the distant rocky ledge above the pit | ||
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}} | |style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}} | ||
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*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage | *[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage | ||
| [[Hollow Armour]] surrounded by oozes in the pit | | [[Hollow Armour]] surrounded by oozes in the pit | ||
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}} | |style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}} | ||
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|} | |} | ||
{{ | <references> | ||
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note11}} | |||
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note12}} | |||
</references> | |||
{{h3|[[Grand Mausoleum]]}} | {{h3|[[Grand Mausoleum]]}} |