Guide:Gear locator (Act Two): Difference between revisions

Jump to navigation Jump to search
(→‎Act Two: Shar's Spear of Evening effect grants bonus to all weapon damage, not just the spear's.)
Line 36: Line 36:
|
|
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns
| [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush <onlyinclude><abbr title="For him to be an enemy at the ambush, you should progress Follow the Convoy and side with Harpers." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush{{ref|name=note1}}
|  
|  
*{{Coords|98|-57}}
*{{Coords|98|-57}}
Line 49: Line 49:
! scope="row"| {{MdRarityItem|Cruel Sting}}
! scope="row"| {{MdRarityItem|Cruel Sting}}
|
|
*If [[drow]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*If [[drow]]{{ref|name=note2}}, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
|rowspan=2| [[Kar'niss]] at the ruined ambush building <onlyinclude><abbr title="Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, Isobel at the Inn will give it back if you didn't upset Jaheira. If you side with cultists, Z'rell in the Moonrise Towers will give the lantern." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=2| [[Kar'niss]]{{ref|name=note3}} at the ruined ambush building
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
|-
|-
Line 75: Line 75:
|
|
*Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
*Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
| [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery <onlyinclude><abbr title="Nearby torches should be put out for the Mastiff to appear." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery{{ref|name=note4}}
|style="text-align: center;"| {{Coords|-51|36}}
|style="text-align: center;"| {{Coords|-51|36}}
|-
|-
Line 123: Line 123:
|
|
*[[Death Saving Throw|Death saving throws]] +2
*[[Death Saving Throw|Death saving throws]] +2
| In a burrow behind and below the camp north-west of the [[He Who Was]] campsite <onlyinclude><abbr title="The burrow needs a successful Perception check to appear." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| In a burrow{{ref|name=note5}} behind and below the camp north-west of the [[He Who Was]] campsite
|style="text-align: center;"| {{Coords|110|130}}
|style="text-align: center;"| {{Coords|110|130}}
|-
|-
Line 133: Line 133:
|-
|-
|}
|}
<references>
{{ref|For him to be an enemy at the ambush, you should progress [[Follow the Convoy]] to the abandoned building and side with [[Harpers]] during the encounter.|name=note1}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note2}}
{{ref|Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, and [[Isobel]] at the [[Last Light Inn]] will give it back if you didn't make [[Jaheira]] hostile beforehand. If you side with cultists during [[Follow the Convoy]], [[Disciple Z'rell]] in the [[Moonrise Towers]] will provide the lantern.|name=note3}}
{{ref|Nearby torches should be put out for the Mastiff to appear.|name=note4}}
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note5}}
</references>


{{h3|[[Last Light Inn]]}}
{{h3|[[Last Light Inn]]}}
Line 213: Line 220:
|
|
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
|rowspan=8| Bought or stolen from [[Dammon]] at the Inn blacksmith <onlyinclude><abbr title="He will be absent if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=8| Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}}
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}}
|-
|-
Line 255: Line 262:
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
*[[Constitution]] saving throws +1
*[[Constitution]] saving throws +1
|rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] <onlyinclude><abbr title="This functions as a dialogue option that unlocks if you have Infernal Iron in party's inventory." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
|rowspan="3" style="text-align: center;"| {{Coords|-33|164}}
|rowspan="3" style="text-align: center;"| {{Coords|-33|164}}
|-
|-
Line 274: Line 281:
*[[Acrobatics]] +1
*[[Acrobatics]] +1
*[[Armour Class]] +1
*[[Armour Class]] +1
|rowspan=2| Bought or stolen from [[Mattis]] inside the Inn <onlyinclude><abbr title="He will be absent if you failed the Save the Refugees quest or didn't convince Rolan in the Emerald Grove to stay." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=2| Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
|rowspan="2" style="text-align: center;"| {{Coords|-56|141}}
|rowspan="2" style="text-align: center;"| {{Coords|-56|141}}
|-
|-
Line 309: Line 316:
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*[[Armour Class]] +1
*[[Armour Class]] +1
| Rewarded by [[Alfira]] for [[Rescue the Tieflings]] <onlyinclude><abbr title="She will be absent if killed before or if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|style="text-align: center;"| {{Coords|-64|141}}
|style="text-align: center;"| {{Coords|-64|141}}
|-
|-
Line 316: Line 323:
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*[[Strength]] [[saving throw|saving throws]] +1
*[[Strength]] [[saving throw|saving throws]] +1
|rowspan=3| Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn <onlyinclude><abbr title="He must be saved several times beforehand to be here, see his page for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=3| Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
|rowspan="3" style="text-align: center;"| {{Coords|-56|133}}
|rowspan="3" style="text-align: center;"| {{Coords|-56|133}}
|-
|-
Line 332: Line 339:
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
*When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
| Underneath a loose plank in the bedroom on the ground floor, north of the bar <onlyinclude><abbr title="Requires a successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Underneath a loose plank{{ref|name=note10}} in the bedroom on the ground floor, north of the bar
|style="text-align: center;"| {{Coords|-80|158}}
|style="text-align: center;"| {{Coords|-80|158}}
|-
|-
Line 377: Line 384:
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
| On a dead body covered by rubble in the cemetery north of the Last Light Inn <onlyinclude><abbr title="Requires a successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| On a dead body covered by rubble{{ref||name=note10}} in the cemetery north of the Last Light Inn
|style="text-align: center;"| {{Coords|-3|217}}
|style="text-align: center;"| {{Coords|-3|217}}
|-
|-
|}
|}
{{back to top}}
<references>
{{ref|Dammon will be unavailable if you failed the [[Save the Refugees]] quest.|name=note6}}
{{ref|Mattis will be unavailable if you failed the Save the Refugees quest or didn't convince [[Rolan]] in the [[Emerald Grove]] to stay and fight.|name=note7}}
{{ref|Alfira will be unavailable if killed before at camp by [[The Dark Urge (origin)|The Dark Urge]], or if you failed the Save the Refugees quest.|name=note8}}
{{ref|Barcus will be unavailable if not rescued in the [[Blighted Village]] and later in the [[Grymforge]].|name=note9}}
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note10}}
</references>


{{h3|[[Reithwin Town]]}}
{{h3|[[Reithwin Town]]}}
Line 439: Line 452:
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
| On a Sharran altar in the hidden room at the bottom of the sanctuary <onlyinclude><abbr title="See the zone page for the puzzle. If you take the dagger, the altar will spawn 3 enemies behind you." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| On a Sharran altar in the hidden room at the bottom of the sanctuary
|style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}}
|style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}}
|-
|-
Line 446: Line 459:
*When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns
*When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns
*[[Dexterity]] [[saving throw|saving throws]] +1
*[[Dexterity]] [[saving throw|saving throws]] +1
| Locked gilded chest at the south-most part of the basement <onlyinclude><abbr title="See the item page for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Locked gilded chest at the south-most part of the basement
|style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}}
|style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}}
|-
|-
Line 452: Line 465:
|
|
*While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]]
*While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]]
| On a skeleton leaning against a tree near the graveyard gate <onlyinclude><abbr title="Requires successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| On a skeleton{{ref|name=note11}} leaning against a tree near the graveyard gate
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}}
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}}
|-
|-
Line 477: Line 490:
! scope="row"| {{MdRarityItem|Psionic Ward Armour}}
! scope="row"| {{MdRarityItem|Psionic Ward Armour}}
|
|
*If [[githyanki]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, gain [[resistance]] to {{DamageColor|Psychic|Psychic}} damage
*If [[githyanki]]{{ref|name=note12}}, gain [[resistance]] to {{DamageColor|Psychic|Psychic}} damage
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
Line 525: Line 538:
|
|
*Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}})
*Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}})
| Wooden chest next to the charred corpse behind the hidden door <onlyinclude><abbr title="The door requires successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Wooden chest next to the charred corpse behind the hidden door{{ref|name=note11}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|-
|-
Line 531: Line 544:
|
|
*[[Deception]] +1
*[[Deception]] +1
| On the charred corpse behind the hidden door <onlyinclude><abbr title="The door requires successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| On the charred corpse behind the hidden door{{ref|name=note11}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|-
|-
Line 549: Line 562:
|
|
*When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage
*When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage
| Gilded chest on the rocky ledge above the pit <onlyinclude><abbr title="Requires long range movement methods like Misty Step to reach." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Gilded chest on the distant rocky ledge above the pit
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}}
|-
|-
Line 555: Line 568:
|
|
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage
| [[Hollow Armour]] surrounded by oozes in the pit <onlyinclude><abbr title="If reaching through Morgue, requires Featherfall or similar. Otherwise reachable through the beach north-east of Grand Mausoleum." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| [[Hollow Armour]] surrounded by oozes in the pit
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}}
|-
|-
Line 565: Line 578:
|-
|-
|}
|}
{{back to top}}
<references>
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note11}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note12}}
</references>


{{h3|[[Grand Mausoleum]]}}
{{h3|[[Grand Mausoleum]]}}

Navigation menu