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(Created page with "{{Guide|community}} {{PageSeo |title=Gear locator (Act Two) |image=Identify Icon.webp |description=A comprehensive list of unique magical items located in Act Two of Baldur's Gate 3. }} {{SpoilerWarning}} {{Tab |one=Guide:Gear_locator |one-name=Act One |two=Guide:Gear_locator_(Act_Two) |two-name=Act Two |three=Guide:Gear_locator_(Act_Three) |three-name=Act Three }} This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality th...") |
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== [[Act Two]] == | == [[Act Two]] == | ||
=== [[Ruined Battlefield]] === | |||
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side. | There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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| | | | ||
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns | *When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns | ||
| [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush | | [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush{{ref|name=note1}} | ||
| | | | ||
*{{Coords|98|-57}} | *{{Coords|98|-57}} | ||
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! scope="row"| {{MdRarityItem|Cruel Sting}} | ! scope="row"| {{MdRarityItem|Cruel Sting}} | ||
| | | | ||
*If [[drow]] | *If [[drow]]{{ref|name=note2}}, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets | ||
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}}) | *Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}}) | ||
|rowspan=2| [[Kar'niss]] at the ruined ambush building | |rowspan=2| [[Kar'niss]]{{ref|name=note3}} at the ruined ambush building | ||
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}} | |rowspan="2" style="text-align: center;"| {{Coords|0|-15}} | ||
|- | |- | ||
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| | | | ||
*Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow | *Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow | ||
| [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery | | [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery{{ref|name=note4}} | ||
|style="text-align: center;"| {{Coords|-51|36}} | |style="text-align: center;"| {{Coords|-51|36}} | ||
|- | |- | ||
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| | | | ||
*[[Death Saving Throw|Death saving throws]] +2 | *[[Death Saving Throw|Death saving throws]] +2 | ||
| In a burrow behind and below the camp north-west of the [[He Who Was]] campsite | | In a burrow{{ref|name=note5}} behind and below the camp north-west of the [[He Who Was]] campsite | ||
|style="text-align: center;"| {{Coords|110|130}} | |style="text-align: center;"| {{Coords|110|130}} | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
<references> | |||
{{ref|For him to be an enemy at the ambush, you should progress [[Follow the Convoy]] to the abandoned building and side with [[Harpers]] during the encounter.|name=note1}} | |||
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note2}} | |||
{{ref|Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, and [[Isobel]] at the [[Last Light Inn]] will give it back if you didn't make [[Jaheira]] hostile beforehand. If you side with cultists during [[Follow the Convoy]], [[Disciple Z'rell]] in the [[Moonrise Towers]] will provide the lantern.|name=note3}} | |||
{{ref|Nearby torches should be put out for the Mastiff to appear.|name=note4}} | |||
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note5}} | |||
</references> | |||
=== [[Last Light Inn]] === | |||
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area. | If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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| | | | ||
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]] | *On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]] | ||
|rowspan=8| Bought or stolen from [[Dammon]] at the Inn blacksmith | |rowspan=8| Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith | ||
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}} | |rowspan="8" style="text-align: center;"| {{Coords|-33|164}} | ||
|- | |- | ||
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*+2 bonus to [[saving throw|saving throws]] against [[spells]] | *+2 bonus to [[saving throw|saving throws]] against [[spells]] | ||
*[[Constitution]] saving throws +1 | *[[Constitution]] saving throws +1 | ||
|rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] | |rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue | ||
|rowspan="3" style="text-align: center;"| {{Coords|-33|164}} | |rowspan="3" style="text-align: center;"| {{Coords|-33|164}} | ||
|- | |- | ||
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*[[Acrobatics]] +1 | *[[Acrobatics]] +1 | ||
*[[Armour Class]] +1 | *[[Armour Class]] +1 | ||
|rowspan=2| Bought or stolen from [[Mattis]] inside the Inn | |rowspan=2| Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn | ||
|rowspan="2" style="text-align: center;"| {{Coords|-56|141}} | |rowspan="2" style="text-align: center;"| {{Coords|-56|141}} | ||
|- | |- | ||
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*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier | *At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier | ||
*[[Armour Class]] +1 | *[[Armour Class]] +1 | ||
| Rewarded by [[Alfira]] for [[Rescue the Tieflings]] | | Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]] | ||
|style="text-align: center;"| {{Coords|-64|141}} | |style="text-align: center;"| {{Coords|-64|141}} | ||
|- | |- | ||
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*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}}) | *Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}}) | ||
*[[Strength]] [[saving throw|saving throws]] +1 | *[[Strength]] [[saving throw|saving throws]] +1 | ||
|rowspan=3| Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn | |rowspan=3| Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn | ||
|rowspan="3" style="text-align: center;"| {{Coords|-56|133}} | |rowspan="3" style="text-align: center;"| {{Coords|-56|133}} | ||
|- | |- | ||
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| | | | ||
*When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s) | *When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s) | ||
| Underneath a loose plank in the bedroom on the ground floor, north of the bar | | Underneath a loose plank{{ref|name=note10}} in the bedroom on the ground floor, north of the bar | ||
|style="text-align: center;"| {{Coords|-80|158}} | |style="text-align: center;"| {{Coords|-80|158}} | ||
|- | |- | ||
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*[[Resistance]] to {{DamageColor|Fire|Fire}} damage | *[[Resistance]] to {{DamageColor|Fire|Fire}} damage | ||
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}}) | *Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}}) | ||
| On a dead body covered by rubble in the cemetery north of the Last Light Inn | | On a dead body covered by rubble{{ref||name=note10}} in the cemetery north of the Last Light Inn | ||
|style="text-align: center;"| {{Coords|-3|217}} | |style="text-align: center;"| {{Coords|-3|217}} | ||
|- | |- | ||
|} | |} | ||
{{ | <references> | ||
{{ref|Dammon will be unavailable if you failed the [[Save the Refugees]] quest.|name=note6}} | |||
{{ref|Mattis will be unavailable if you failed the Save the Refugees quest or didn't convince [[Rolan]] in the [[Emerald Grove]] to stay and fight.|name=note7}} | |||
{{ref|Alfira will be unavailable if killed before at camp by [[The Dark Urge (origin)|The Dark Urge]], or if you failed the Save the Refugees quest.|name=note8}} | |||
{{ref|Barcus will be unavailable if not rescued in the [[Blighted Village]] and later in the [[Grymforge]].|name=note9}} | |||
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note10}} | |||
</references> | |||
=== [[Reithwin Town]] === | |||
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance. | This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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| | | | ||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | ||
| On a Sharran altar in the hidden room at the bottom of the sanctuary | | On a Sharran altar in the hidden room at the bottom of the sanctuary | ||
|style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}} | |style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}} | ||
|- | |- | ||
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*When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns | *When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns | ||
*[[Dexterity]] [[saving throw|saving throws]] +1 | *[[Dexterity]] [[saving throw|saving throws]] +1 | ||
| Locked gilded chest at the south-most part of the basement | | Locked gilded chest at the south-most part of the basement | ||
|style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}} | |style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}} | ||
|- | |- | ||
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| | | | ||
*While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]] | *While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]] | ||
| On a skeleton leaning against a tree near the graveyard gate | | On a skeleton{{ref|name=note11}} leaning against a tree near the graveyard gate | ||
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}} | |style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}} | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Psionic Ward Armour}} | ! scope="row"| {{MdRarityItem|Psionic Ward Armour}} | ||
| | | | ||
*If [[githyanki]] | *If [[githyanki]]{{ref|name=note12}}, gain [[resistance]] to {{DamageColor|Psychic|Psychic}} damage | ||
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}} | *On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}} | ||
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]] | *[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]] | ||
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| | | | ||
*Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}}) | *Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}}) | ||
| Wooden chest next to the charred corpse behind the hidden door | | Wooden chest next to the charred corpse behind the hidden door{{ref|name=note11}} | ||
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}} | |style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}} | ||
|- | |- | ||
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| | | | ||
*[[Deception]] +1 | *[[Deception]] +1 | ||
| On the charred corpse behind the hidden door | | On the charred corpse behind the hidden door{{ref|name=note11}} | ||
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}} | |style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}} | ||
|- | |- | ||
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| | | | ||
*When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage | *When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage | ||
| Gilded chest on the rocky ledge above the pit | | Gilded chest on the distant rocky ledge above the pit | ||
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}} | |style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}} | ||
|- | |- | ||
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| | | | ||
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage | *[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage | ||
| [[Hollow Armour]] surrounded by oozes in the pit | | [[Hollow Armour]] surrounded by oozes in the pit | ||
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}} | |style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}} | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
{{ | <references> | ||
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note11}} | |||
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note12}} | |||
</references> | |||
=== [[Grand Mausoleum]] === | |||
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers). | [[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers). | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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*On your hit with this hand crossbow while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[saving throw|save]] or get {{cond|Burning|Burned}} for 2 turns | *On your hit with this hand crossbow while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[saving throw|save]] or get {{cond|Burning|Burned}} for 2 turns | ||
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|short rest}}) | *Cast {{sai|Scorching Ray}} (level 3) ({{recharge|short rest}}) | ||
| [[Yurgir]] at his hunting grounds | | [[Yurgir]]{{ref|name=note13}} at his hunting grounds | ||
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-668|-765}} | |style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-668|-765}} | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Justiciar's Scimitar}} | ! scope="row"| {{MdRarityItem|Justiciar's Scimitar}} | ||
| | | | ||
* | *On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns | ||
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}}) | ||
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue | |rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]] | ||
|rowspan="2" style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-713|-731}} | |rowspan="2" style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-713|-731}} | ||
|- | |- | ||
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*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | *This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | ||
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}}) | *Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}}) | ||
| Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] | | Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] | ||
|style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}} | |style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}} | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Shar's Spear of Evening}} | ! scope="row"| {{MdRarityItem|Shar's Spear of Evening}} | ||
| | | | ||
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with | *While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage | ||
*Immunity to being {{cond|Blinded}} | *Immunity to being {{cond|Blinded}} | ||
*Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}}) | *Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}}) | ||
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*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}}) | *Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}}) | ||
*Cast {{sai|Moonmote}} ({{recharge|long rest}}) | *Cast {{sai|Moonmote}} ({{recharge|long rest}}) | ||
| Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] | | Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]] | ||
|style="text-align: center;"| [[Campsite]] | |style="text-align: center;"| [[Campsite]] | ||
|- | |- | ||
|} | |} | ||
{{ | <references> | ||
{{ref|Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.|name=note13}} | |||
</references> | |||
=== [[Moonrise Towers]] === | |||
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]]. | It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]]. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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! scope="row"| {{MdRarityItem|Gloves of Crushing}} | ! scope="row"| {{MdRarityItem|Gloves of Crushing}} | ||
| | | | ||
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack | *Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Armour of Devotion}} | ! scope="row"| {{MdRarityItem|Armour of Devotion}} | ||
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| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm) | | [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm) | ||
| | | | ||
*Outside {{Coords|-152|-123}} | *Outside {{Coords|-152|-123}}{{ref|name=note15}} | ||
*Main floor {{Coords|-148|-169}} | *Main floor {{Coords|-148|-169}}{{ref|name=note16}} | ||
*Upper floor {{Coords|-140|-195}} | *Upper floor {{Coords|-140|-195}}{{ref|name=note17}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Argument Solver}} | ! scope="row"| {{MdRarityItem|Argument Solver}} | ||
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! scope="row"| {{MdRarityItem|Very Heavy Greataxe}} | ! scope="row"| {{MdRarityItem|Very Heavy Greataxe}} | ||
| | | | ||
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn ({{recharge|short rest}}) | *Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ({{recharge|short rest}}) | ||
| [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]] | | [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]] | ||
|style="text-align: center;"| {{Coords|-152|-191}} | |style="text-align: center;"| {{Coords|-152|-191}} | ||
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! scope="row"| {{MdRarityItem|Coldbrim Hat}} | ! scope="row"| {{MdRarityItem|Coldbrim Hat}} | ||
| | | | ||
*On applying condition to an enemy, once per turn | *On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s) | ||
| Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor | | Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor | ||
|style="text-align: center;"| {{Coords|-155|-173}} | |style="text-align: center;"| {{Coords|-155|-173}} | ||
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|- | |- | ||
|} | |} | ||
<references> | |||
{{ref|Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting Ketheric|confronted]] him afterwards.|name=note15}} | |||
{{ref|Found here if you did not side with Ketheric Thorm and confronted him afterwards.|name=note16}} | |||
{{ref|Found here before confronting Ketheric Thorm.|name=note17}} | |||
</references> | |||
=== Other === | |||
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! width =|Item name | ! width =|Item name |