The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
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Following Padme's [https://www.nexusmods.com/baldursgate3/mods/437 template] (or using it as a guide to copy parts from the game files), follow along with this tutorial. | Following Padme's [https://www.nexusmods.com/baldursgate3/mods/437 template] (or using it as a guide to copy parts from the game files), follow along with this tutorial. | ||
If you are only adding an existing hair from the game to CC without wanting to do any edits, you can remove the Generated folder from your copy of the template and | If you are only adding an existing hair from the game to CC without wanting to do any edits, you can remove the Generated folder from your copy of the template and just link to the game hair instead. | ||
You may have downloaded the template, and now feel overwhelmed by all the files and folders, but it's really not too complicated. There are only four | You may have downloaded the template, and now feel overwhelmed by all the files and folders, but it's really not too complicated. There are only four files that we need to edit: loca.xml, meta.lsx, _merged.lsf.lsx and CharacterCreationAppearanceVisuals.lsx. You'll also need to place your .GR2 in the Generated folder, but more on that later. | ||
Alternatively you can follow [https://youtu.be/dNLP6Lt_zFo?si=fmRVTUYBpF00s-Uc this video] by Bububull for the file setup if you want to use the CharacterCreationAppearanceVisuals method. | Alternatively you can follow [https://youtu.be/dNLP6Lt_zFo?si=fmRVTUYBpF00s-Uc this video] by Bububull for the file setup if you want to use the CharacterCreationAppearanceVisuals method. |