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Next, let's look at _merged.lsf.lsx. What is this? It's the file where we tell the game where to locate our mesh in our mod, as well as other information it might need. | Next, let's look at _merged.lsf.lsx. What is this? It's the file where we tell the game where to locate our mesh in our mod, as well as other information it might need. | ||
Why is it called _merged.lsf.lsx? Similar to the .loca file, the multitool will automatically convert our _merged to .lsf file format, which it needs in order to be read by the game | Why is it called _merged.lsf.lsx? Similar to the .loca file, the multitool will automatically convert our _merged to .lsf file format, which it needs in order to be read by the game. | ||
You can find the _merged file at: Public\Autosnapping_Template\Content\Assets\Characters\[PAK]_Hair\_merged.lsf.lsx. | You can find the _merged file at: Public\Autosnapping_Template\Content\Assets\Characters\[PAK]_Hair\_merged.lsf.lsx. | ||
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and so on. | and so on. | ||
Now you can either name your _merged one of two extensions: | |||
''.lsf.lsx'' - this format if packing with multitool will auto convert to .lsf when packed. | |||
''.lsx'' - this format you want to convert to .lsf with lslib | |||
If you want to set up a custom texture for your hair, see [[Creating hair merged.lsf with custom texture]] | If you want to set up a custom texture for your hair, see [[Creating hair merged.lsf with custom texture]] |