Editing Guide:Hair Mod File Setup

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Next, let's look at _merged.lsf.lsx. What is this? It's the file where we tell the game where to locate our mesh in our mod, as well as other information it might need.
Next, let's look at _merged.lsf.lsx. What is this? It's the file where we tell the game where to locate our mesh in our mod, as well as other information it might need.


Why is it called _merged.lsf.lsx? Similar to the .loca file, the multitool will automatically convert our _merged to .lsf file format, which it needs in order to be read by the game. Of course, you can name it _merged.lsx if you want to convert it manually.
Why is it called _merged.lsf.lsx? Similar to the .loca file, the multitool will automatically convert our _merged to .lsf file format, which it needs in order to be read by the game.


You can find the _merged file at: Public\Autosnapping_Template\Content\Assets\Characters\[PAK]_Hair\_merged.lsf.lsx.
You can find the _merged file at: Public\Autosnapping_Template\Content\Assets\Characters\[PAK]_Hair\_merged.lsf.lsx.
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and so on.
and so on.
Now you can either name your _merged one of two extensions:
''.lsf.lsx'' - this format if packing with multitool will auto convert to .lsf when packed.
''.lsx'' - this format you want to convert to .lsf with lslib


If you want to set up a custom texture for your hair, see [[Creating hair merged.lsf with custom texture]]
If you want to set up a custom texture for your hair, see [[Creating hair merged.lsf with custom texture]]
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