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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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|title = Halsin
|title = Halsin
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|image=Halsin_headshot.jpg
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{{SpoilerWarning}}
{{CharacterInfo
{{CompanionTab|Halsin}}
|title =Archdruid
{{Infobox character
|name =Halsin
| name = Halsin
|image=[[File:Halsin_headshot.jpg|350px]]
| class = [[Druid]], [[Circle of the Moon]]
|STR=16
| image = Halsin_headshot.jpg
|DEX=11
| voice = Dave Jones
|CON=14
| titles = Archdruid
|INT=10
| race = [[Wood elf]]
|WIS= 17
| background = [[Outlander]]
|CHA=13
| hometowm = [[Emerald Grove]]
|int save=yes
| role = [[Camp follower]], [[Companions|companion]]
|wis save=yes
| age = 350
|level=5
}}
|race={{Race|Wood Elf}}
'''Halsin''' is a [[companion]] in [[Baldur's Gate 3]]. He is a [[Elf|wood elf]] [[Druid]] with the [[Outlander]] background.
|type= Humanoid
|AC=11
|HP=38
|speed=10.5m / 35ft
|size=Medium
|weight=60kg / 120lbs
|proficiency=2
|initiative=-
|class = Druid
|location = [[Goblin Camp]], [[Druid Grove]]
|alt-name = 3D model
|alt-image = [[File:Halsin Model.png|150px]]
|background=Outlander
|passive={{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}


Halsin can be recruited in [[Act Two]] after progressing the quest to [[Lift the Shadow Curse]] to a certain point. However, if the player proceeds to [[Act Three]] without fully completing the quest, Halsin will leave the party and stay behind in the [[Shadow-Cursed Lands]]. Of course, should he die in [[Act One]], he will not be recruitable.
{{SmIconLink|Elven Weapon Training Icon.png|Elven Weapon Training}}


== Overview ==
{{SmIconLink|Fey Ancestry Icon.png|Fey Ancestry}}
=== Background ===
Halsin is the Archdruid of the Emerald Grove and an accomplished healer. Before he went missing, Halsin and his apprentice [[Nettie]] were researching the recent spike in illithid tadpole infections.  


=== Personal quest ===
{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}
Halsin does not have a [[:Category:Companion Quests|Companion Quest]]. He is, however, deeply tied to [[Lift the Shadow Curse]], and the quest cannot be completed without his assistance.
}}
 
'''Halsin''' is a [[Companion]] in [[Baldur's Gate 3]]. He is an [[Elf]] [[Druid]] with the [[Outlander]] background.
=== Recruitment ===
In order to recruit Halsin, the quest [[Defeat the Goblins]] must be completed, and he must agree to join the party as they travel to the [[Shadow-Cursed Lands]]. Finally, after completing [[Lift the Shadow Curse]] by healing the land, Halsin will become available as a companion.
 
If Lift the Shadow Curse is not resolved before departing Act Two, Halsin will elect to remain behind and cannot be recruited.
 
=== Approval ===
[[File:Halsin Approval.png|44px|left|alt=Halsin Approves|link=|Halsin Approves]]
{{main|Halsin/approval}}


Halsin will only gain or lose approval once he has joined the party as a full companion during the events of [[Lift the Shadow Curse]]. He likes those who are kind, especially to animals or children, and dislikes any decisions that involve harming the natural world or supporting corruption and cruelty.
Halsin can be recruited in [[Act Two]], in the [[Shadow-Cursed Lands]], after progressing the quest, [[Lift the Shadow Curse]] to a certain point. He is only recruitable by players who have made certain decisions in [[Act One]] relating to the [[Druid Grove]].
 
=== Romance ===
{{main|Halsin/romance}}
:{{Q|I'm 350 years old. Of course there have been lovers. Just because I love nature doesn't mean I'm betrothed to it...|topic=his sex life|author=Halsin}}
 
Halsin can be [[romance]]d. Though the majority of his romance happens in [[Act Three]], he can be flirted with in prior Acts. He is polyamorous and can be romanced alongside [[Astarion]], [[Shadowheart]], or [[Karlach]], with their consent.
 
== Description ==
Despite his tenacity in combat, Halsin is a gentle, honest elf, and treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but willing to act with force if the need arises. He views carnal pleasures as a natural calling and monogamy as something that suits other people better than him; one of Halsin's core beliefs is that desire should flourish wherever it finds purchase.


== Gameplay ==
== Gameplay ==
{{Infobox statistics
As a [[Druid]], Halsin is capable of filling a variety of roles in the party. He can debilitate enemies with control spells, support the party with spells that enhance himself and his allies, and he can deal damage with elemental damage-dealing spells. His [[Wild Shape]] ability allows him to wade into battle as a melee combatant or sneak and scout as a small animal.
| name = Halsin
| race = Wood elf
| type = Humanoid
| size = Medium
| armour_class = 11
| hit_points = 38
| movement_speed_meters = 10.5
| movement_speed_feet = 35
| weight_kg = 75
| weight_lb = 150
| level = 5
| str = 16
| dex = 11
| con = 14
| int = 10
| wis = 17
| cha = 13
| int_save_proficiency = yes
| wis_save_proficiency = yes
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Elven Weapon Training
| feature2_description = Proficiency with the Longsword, Shortsword, Shortbow, and Longbow.  
| feature3_name = Fey Ancestry
| feature3_description = Immunity to sleep and advantage on saves against Charmed.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.  


| modules =  
=== Proficiencies ===
{{Infobox statistics
===== Equipment =====
| hiddenlevel = 1
* {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}}, {{WeaponType|Shortswords}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Shortbows}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}}
| child = yes
* {{WeaponType|Longbows}}, {{WeaponType|Longswords}}, {{WeaponType|Scimitars}}, {{WeaponType|Shortswords}}
| mode = Companion statistics
* {{LightArmour}}, {{MediumArmour}}, {{Shields}}
| str = 10
| dex = 14
| con = 14
| int = 8
| wis = 17
| cha = 12
| int_save_proficiency = yes
| wis_save_proficiency = yes
}} }}
{{hatnote|For full information on Halsin's starting features, see [[Druid]] and [[Elf]].}}


As a druid, Halsin is capable of filling a variety of roles in the party. He can debilitate enemies with control spells, support the party with spells that enhance himself and his allies, and he can deal damage with elemental damage-dealing spells. His [[Wild Shape]] ability allows him to wade into battle as a melee combatant or sneak and scout as a small animal.
===== Saving Throws =====
* {{Icon|Intelligence Ability Icon.png|35|link=Intelligence}} [[Intelligence]]
* {{Icon|Wisdom Ability Icon.png|35|link=Wisdom}} [[Wisdom]]


==== Skills with Proficiency  ====
===== Skills =====
{{div col}}
* [[Animal Handling]]
* [[Animal Handling]]
* [[Nature]]
* [[Nature]]
Line 104: Line 63:
* [[Stealth]]
* [[Stealth]]
* [[Survival]]
* [[Survival]]
{{div col end}}


===Temporary companion abilities===
==Temporary companion abilities==
As a temporary companion he knows the following spells:
As a temporary companipn he knows the following spells:
 
* [[File:Healing Word Icon.png|frameless|upright=0.1|link=Blur]] [[Healing Word]]
* [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave]] [[Thunderwave]]
* [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
* [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]]


* {{SAI|Healing Word}}
He can also use [[Wild Shape]] to transform into a [[Wild_Shape#Wild_Shape:_Bear|Bear]]. If unlocked as a party member in [[Act Two]], Halsin will always have the above spells prepared for free.
* {{SAI|Thunderwave}}
==Permanent Companion stats==
* {{SAI|Misty Step}}
* {{SAI|Call Lightning}}
* {{SAI|Wild Shape: Cave Bear}}


If unlocked as a party member in [[Act Two]], Halsin will always have the above spells prepared for free.
When Halsin is recruited as a permanent [[Companions|companion]] in [[Act 2]], he has the following stats as a Level 1 Druid:
* Pre-requisites ([[Wild Shape]] charges, appropriate-level [[Spells#Spell Slots|Spell Slots]]) will still have to be met in order to activate the abilities.


===Permanent companion abilities===
''(Note that his attributes here are different from when he was a temporary companion)''
<div style="display:flex; width:100%">
<div style="width:50%; padding:5px">[[File:Halsin Portrait.png|left|100px]]
{{AttributeBlock|10|14|14|8|17|12
|level=1
|race={{Race|Wood Elf}}
|type=Humanoid
|hp=10
|ac=12
|ms=9m / 30ft
|size=Medium
|int save=yes
|wis save=yes
|prof=2
|init=-
}}</div>
<div style="width:50%; padding:5px">
As a [[Druid]], Halsin automatically knows all non-cantrip Druid spells.


===== Cantrips Known =====
===== Cantrips Known =====
As a druid, Halsin automatically knows all non-cantrip druid spells.
{{div col | style = column-width: 18em; list-style-type: none;}}
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Shillelagh}}
* [[File:Shillelagh Icon.png|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
* {{SAI|Thorn Whip}}
* [[File:Thorn Whip Icon.png|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
{{div col end}}
{{div col end}}


===== Level 1 Spells Known =====
===== Level 1 Spells Known =====
{{div col | style = column-width: 15em; list-style-type: none;}}
{{div col | style = column-width: 15em; list-style-type: none;}}
* {{SAI|Animal Friendship}}
* [[File:Goodberry Icon.png|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
* {{SAI|Charm Person|c=16}}
* [[File:Faerie Fire Icon.png|frameless|upright=0.1|link=Faerie Fire]] [[Faerie Fire]]
* {{SAI|Create or Destroy Water}}
* [[File:Longstrider Icon.png|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* {{SAI|Cure Wounds}}
* [[File:Create Water.png|frameless|upright=0.1|link=Create or Destroy Water]] [[Create or Destroy Water]]
* {{SAI|Enhance Leap|r=16}}
* [[File:Entangle Icon.png|frameless|upright=0.1|link=Entangle]] [[Entangle]]
* {{SAI|Entangle|c=16}}
* [[File:Charm Person Icon.png|frameless|upright=0.1|link=Charm Person]] [[Charm Person]]
* {{SAI|Faerie Fire|c=16}}
* [[File:Animal Friendship Icon.png|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
* {{SAI|Fog Cloud|c=16}}
* [[File:Speak With Animals Icon.png|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
* {{SAI|Goodberry}}
* [[File:Jump Spell Icon.png|frameless|upright=0.1|link=Enhance Leap]] [[Enhance Leap]]
* {{SAI|Healing Word}}
* [[File:Cure Wounds Icon.png|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* {{SAI|Ice Knife}}
* [[File:Ice Knife Icon.png|frameless|upright=0.1|link=Ice Knife]] [[Ice Knife]]
* {{SAI|Longstrider|r=16}}
* {{SAI|Speak with Animals|r=16}}
* {{SAI|Thunderwave}}
{{div col end}}
{{div col end}}
</div></div>


==History==
== Personality ==
Many years ago, when Halsin was younger and far more foolhardy than he is now, he ventured to the [[Underdark]] to experience the beauty of its unworldly flora and instead found himself captured by a noble [[drow]] house - in his words, "something between guest, prisoner, and consort". The house's matron and patron took an interest him, seeing a wood elf from the surface as quite the novelty, and he spent nearly three years chained in their bedchamber.
Despite his tenacity in combat, Halsin is a gentle, honest elf, and treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but willing to act with force if the need arises. He views carnal pleasures as a natural calling and is willing for open relationships. On occasion he is known to have sex with people while embracing his connection to nature in wildshape. There are limits, however, such as not engaging in the deed with true animals. His scar is the result of rejecting a she-bear that attempted to mate with his wildshaped form during mating season.


Halsin did what was necessary to survive the experience, though he does not look negatively upon it as, while he feared for his life, he was willing to wait for the chance to regain his freedom. That chance came when his captors' rivals attacked, as [[Deities#Lolth|Lolth]]'s noble houses are constantly at each other's throats. While the drow were distracted by the battle, he escaped - though he never did learn what became of his hosts.
==Background==
A long time ago, when Halsin was a young foolhardy druid he went to the [[Underdark]] to see the beauty of its local unwordly fauna, where he was taken by a Noble [[Drow]] House as something between guest, prisoner and consort. The house matron and patron took an interest in him, a novelty. He was chained to their bedroom for nearly three years.


One hundred years ago, Halsin was part of the [[Emerald Grove]]'s forces in the attack against [[Ketheric Thorm]] at [[Moonrise Towers]]. However, shortly after Ketheric's body was interred within the [[Grand Mausoleum]], the shadow curse took hold. In the chaos that followed, Halsin lost contact with [[Thaniel]], his childhood friend and the living spirit of the land, and worse still, the Archdruid of the Emerald Grove was lost to the curse, leaving Halsin to take command and lead the survivors to safety.
Halsin did what was necessary to survive, though he does not look upon this experience negatively, as he tried to find a way to enjoy his stay there. While he feared for his life, he was waiting for a moment to win his freedom back. [[Deities#Lolth|Lolth]]'s noble houses are constantly at each other's throats and eventually his captors' rivals attacked. While the drow were distracted in a chaotic battle of drow against drow, he escaped, never having learned the ultimate fate of his hosts.


== Events of Baldur's Gate 3 ==
== Personal Quest ==
=== Act One ===
Halsin does not have a [[:Category:Companion Quests|Companion Quest]]. He is however deeply tied to [[Lift the Shadow Curse]], making this quest incompletable without his assistance.
Halsin joined [[Aradin]]'s ill-fated expedition to find the [[Nightsong]], hoping to find a way to reach [[Moonrise Towers]] and the [[Shadow-Cursed Lands]]. However, he was captured, and can be found in the [[Worg Pens]] within the [[Shattered Sanctum]]. He is being harassed by nearby goblins, who are throwing stones at him while he remains in [[Wild Shape: Bear|wildshape]].


If released, Halsin offers to help the party in seeking a cure for their tadpole problem, but first asks them to [[Defeat the Goblins|defeat the goblin leaders]] in order to protect the Grove. While he can join the party as a temporary companion at this point, he will attack the rest of the goblins on sight, so if discretion is preferred then he can be asked to wait in the Worg Pens.
== Romance ==


After the goblin leaders have been defeated, Halsin will return to the [[Emerald Grove]], where he may be found confronting [[Kagha]] based on the player's choices when [[Investigate Kagha|investigating her actions]].
* Can [[romance]] players of any sex and [[race]] and likes to bring the [https://bg3.wiki/wiki/Wild_Shape#Wild_Shape:_Bear bear to the party].


The morning following the tiefling's celebration, Halsin will tell the party about the two leads he has on how to reach the [[Shadow-Cursed Lands]]: travelling through the [[Mountain Pass]], which would be less dangerous at first but would mean a longer journey through the shadow curse, or exploring the [[Underdark]] in search of an alternative route, which would bypass some of the shadow curse but comes with all the dangers inherent to the Underdark.
== Act One ==
{{SpoilerWarning}}


Regardless of which option the player suggests exploring, Halsin will accompany the party as a [[camp follower]] in the hopes of travelling to the [[Shadow-Cursed Lands]] and [[Lift the Shadow Curse|lifting the curse]] afflicting the region.
Halsin can be found in the [[Worg Pens]] within the [[Shattered Sanctum]], held hostage and harassed by nearby goblins. [[Nettie]] will request the player to find him in order to be helped with the [[Tadpole]]. The player can either decide to join the goblins or release him.


If the player proceeds to the [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before rescuing Halsin from the [[Goblin Camp]], he will be found dead in his cell should they return.
If released, Halsin offers to help the party in curing their Tadpole problem, but first asks the player to [[Defeat the Goblins|defeat the goblin leaders]]. He starts the fight [[Wild Shape|Wild Shaped]], unable to hide or take other discreet actions, but can be returned to human form at will.


=== Act Two ===
If the player chooses to help Halsin defeat the goblins, he will return to the [[Emerald Grove]]. Once there, he will confess that though he cannot cure them, he knows of a place where the tadpole could be removed. Providing leads on the [[Shadow-Cursed Lands]], Halsin offers to accompany the party on their way to [[Moonrise Towers]], so that he might lift the curse afflicting the area.


Halsin provides vital assistance in the process of [[Lift the Shadow Curse|lifting the curse]] from the [[Shadow-Cursed Lands]], and the quest cannot be completed if he dies. He asks that the party keep an eye out for any information regarding a boy called [[Thaniel]], who is in fact the land's spirit.
== Act Two ==
{{SpoilerWarning}}


Once given a lead to Thaniel's location by [[Art Cullagh]] (whether through waking him or [[Speak with Dead|from his corpse]]), Halsin will perform a ritual to open a portal to the [[Shadowfell]] and retrieve the boy. Failing to protect the portal from the waves of shadow-cursed creatures will lead to the portal closing and Halsin becoming lost to the Shadowfell forever.
Halsin provides vital assistance in the process of lifting the curse from the [[Shadow-Cursed Lands]]. In the process, he commits himself to the party and their quest, becoming a regular companion.


If Thaniel is successfully rescued from the Shadowfell, Halsin will offer to join the party fully, becoming a permanent [[companion]]. However, failing to fully complete the quest by locating [[Oliver]] and reuniting him with Thaniel before proceeding to [[Act Three]] will cause Halsin to leave the party and remain behind in the Shadow-Cursed Lands in the hopes of lifting the curse by himself.
==Interactions==
=== Approval & Disapproval ===
[[File:Halsin Approval.png|44px|left|alt=Halsin Approves|link=|Halsin Approves]]'''Halsin''' dislikes any decisions that might involve hurting the natural world or supporting the existance and corruption of the shadow lands.


=== Act Three ===
''Main article: [[Halsin/Approval]]''
===Romance===
Halsin can be [[Romance|romanced]]
{{RomanceBox|hide=1|
His first scene can be accessed during [[Chapter Three]]. In the camp, and '''only if the player had successfully completed [[Lift the Shadow Curse]] before embarking on the Road to Baldur's Gate.


Halsin is one of Orin's [[Rescue Orin's Victim|potential abduction targets]]. Depending on how this scenario is resolved, he may return to the party or he may end up as another one of Orin's unfortunate victims.
Halsin is polyamorous, and can be simultaneously romanced while in a romance with either [[Shadowheart]] or [[Astarion]].  


== Gallery ==
Halsin can also join in the event with the drow twins [[Sorn Orlith]] and [[Nym Orlith]] at [[Sharess'_Caress|Sharess' Caress]].
<gallery heights="200">
}}
File:Halsin Model.webp|Halsin's armed model.
File:Halsin Camp Model.webp|Halsin's camp model.
File:Halsin Model Underwear.png|Halsin's underwear model.
File:Halsin Bear Model.webp|Bear wildshape model.
File:Halsin Model EA.png|Early Access model (different tattoo).
File:Edward-vanderghote-halsin-portrait.png|Character portrait by Edward Vangerghote.
File:Halsin bear cinematic night.png|Cinematic bear form.
File:Halsin.png|Halsin in Early Access.
</gallery>


== Related literature ==
== Trivia ==


* {{SmItemIcon|Halsin's Journal, Vol I}}
* Halsin is voiced by [https://www.imdb.com/name/nm10439801/?ref_=tt_cl_t_18 Dave Jones].
* {{SmItemIcon|Halsin's Journal, Vol II}}
 
== Notes ==
{{notebegin}}
* Halsin was not originally slated to be a companion, but due to his popularity among fans, [[Larian Studios]] decided to add him as one.
* Halsin was not originally slated to be a companion, but due to his popularity among fans, [[Larian Studios]] decided to add him as one.
* Halsin did not obtain his scar in battle, but was marked by a she-bear he encountered while in wild shape form.
* Halsin did not obtain his scar in battle, but was marked by a she-bear he encountered while in wild shape form.
* Halsin is noted to be much larger than normal for a wood elf, and speculates that he may have some orc in his family tree.
* Halsin is noted to be much larger than normal for a Wood Elf, and speculates that he may have some Orc in his family tree.
{{noteend}}
 
== Gallery ==
<gallery heights="200px" mode="packed">
Halsin.png|In EA
Bear Model.png|Halsin's favoured wild shape
</gallery>


==External links==
==External Links==
{{FRWiki|Halsin|long}}
{{FRWiki|Halsin|long}}


{{NavCompanions}}
{{NavCompanions}}
{{NavGoblinCamp}}
{{NavGoblinCamp}}
[[Category:Humanoids]]
[[Category: Humanoids]]
[[Category:Elves]]
[[Category: Elves]]
[[Category:Companions]]
[[Category: Druids]]
[[Category:Camp Followers]]
[[Category: Companions]]
[[Category:Druids]]
[[Category: Camp Followers]]
[[Category:Characters in Act 1]]
[[Category: Bosses]]
[[Category:Bosses]]
[[Category: Authors]]
[[Category:Authors]]
[[Category: Bears]]
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