Hamarhraft: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-28 }}
{{WeaponPage
{{WeaponPage
| image = Hamarhraft Icon.png
| image = Hamarhraft Icon.png
| controller icon = Hamarhraft Unfaded.png
| icon = Hamarhraft Unfaded Icon.png
| icon = Hamarhraft Unfaded Icon.png
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|maul]] that deals {{DamageType|Thunder}} damage in an area around the wielder when they land a {{SAI|Jump}}.
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|maul]] that deals {{DamageType|Thunder}} damage in an area around the wielder when they land a {{SAI|Jump}}.
Line 20: Line 20:
| uid = MAG_Mobility_ExplosionOnJump_Maul
| uid = MAG_Mobility_ExplosionOnJump_Maul
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531
| special =
| passives = Shockwave
* {{Passive|Shockwave}}
| special =
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| where to find =
| where to find = *Found in a gilded chest in one of the burning rooms on the top floor of the inn at [[Waukeen's Rest]] {{Coords|-85|631}}.  
*Found in a gilded chest in one of the burning rooms on the first floor of the inn at [[Waukeen's Rest]] {{Coords|-85|631}}.  
**This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in [[Gameplay mechanics#Turn-based mode|turn-based mode]]. One could also wait the fire out by completing a [[long rest]] or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
**This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in [[Gameplay mechanics#Turn-based mode|turn-based mode]]. One could also wait the fire out by completing a [[long rest]] or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
| notes =
| notes = * Because [[Shockwave]] triggers on every {{SAI|jump}} taken during a turn, wielding this weapon while using [[Step of the Wind (Condition)|Step of the Wind]] allows for many triggers of Shockwave in one turn.
* Because [[Shockwave]] triggers on every {{SAI|jump}} taken during a turn, wielding this weapon while using [[Step of the Wind (Condition)|Step of the Wind]] allows for many triggers of Shockwave in one turn.
* [[Shockwave]] does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name.
}}
}}


Navigation menu