Heroism: Difference between revisions

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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Heroism]]
'''Heroism''' is an Evocation '''[[Spell#1st Level Spells|1st Level Spells]]'''. This spell allows spellcasters to instill themselves or their allies with courage. The affected creatures can not be Frightened and gain temporary hit points.
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'''Heroism''' is a Evocation '''[[Spell#1st Level Spells|1st Level Spells]]'''. This spell allows spellcasters to instill themselves or their allies with courage. The affected creatures can not be Frightened and gain temporary hit points.
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Evocation Spells]]


[[File:Heroism Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Heroism Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox

Revision as of 08:21, 31 January 2023

Heroism is an Evocation 1st Level Spells. This spell allows spellcasters to instill themselves or their allies with courage. The affected creatures can not be Frightened and gain temporary hit points.

File:Heroism Icon 2.png
"Bolster yourself or an ally with valour and health. The target can not be Frightened and gain 5 Temporary Hit Points each turn."


Range 1.5m / 5ft
School Enchantment
Concentration Required
Condition Heroism
Duration 10 turns
Class Bard, Paladin

Description

Bolster yourself or an ally with valour and health.

The target can not be Frightened and gain 5 temporary hit points each turn.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 1 Spell Slot

Available to level 1 Bard and level 2 Paladin.

At Higher Levels

When the spell is upcast at 2nd Level or higher, you can target an additional creature for each spell slot level above 1st.