Editing Inciting Howl

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{{Hatnote|For the Wolf version of this ability, see [[Inciting Howl (Wolf)]].}}
{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| type = classaction
| summary = '''Inciting Howl''' is an action available to {{Class|Wildheart}}s with the {{SAI|Rage: Wolf Heart}} bestial heart. This ability allows them to use their wolf-like anger to increase their allies' movement speed.
| summary = '''Inciting Howl''' is an action available to [[Wildheart]] [[Barbarian]]s with the [[Rage: Wolf Heart]] bestial heart. This ability allows them to use their wolf-like anger to increase their allies' movement speed.
| description = Each ally within earshot can move an additional 3 m / 10 ft during their next turn.
 
| image = Inciting Howl.webp
{{NoExcerpt|''This page is for the Barbarian action. For the Beast Master companion action see [[Rage (Boar)]].''}}
| description = Go into a [[Rage]] that makes you tough enough to stand up to any punishment.
 
You can use [[Unrelenting Ferocity]], and have [[Damage Types#Resistance|Resistance]] to all damage types except psychic damage.
 
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| image = Inciting Howl Icon.png
| cost = action
| cost = action
| concentration =  
| concentration =  
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| damage2 =  
| damage2 =  
| attack roll =  
| attack roll =  
| recharge =  
| recharge =
| duration =  
| duration =  
| aoe = radius
| aoe = radius
| aoe m = 9
| aoe m = 9
| aoe ft = 30
| aoe ft = 30
| save =  
| save =
| additional =  
| additional =  
| higherlevels =  
| higherlevels =  
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